Searched refs:RenderState (Results 1 – 8 of 8) sorted by relevance
96 enum class RenderState { enum in mbgl::Renderer::Impl102 RenderState renderState = RenderState::Never;
267 if (renderState == RenderState::Never) { in render()648 renderState = RenderState::Partial; in render()649 } else if (renderState != RenderState::Fully) { in render()650 renderState = RenderState::Fully; in render()
74 void render(const RenderState *state) override;
137 void QSGMapboxGLRenderNode::render(const RenderState *state) in render()
406 …void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) overrid…450 …void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) overrid…
177 …void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) overrid…
1549 void MapPolylineShaderLineStrip::updateState(const QSGMaterialShader::RenderState &state, QSGMateri… in updateState()1765 void MapPolylineShaderExtruded::updateState(const QSGMaterialShader::RenderState &state, QSGMateria… in updateState()
1036 void MapPolygonShader::updateState(const QSGMaterialShader::RenderState &state, QSGMaterial *newEff… in updateState()