| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/ |
| H A D | render_layer.cpp | 21 std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) { in create() 50 RenderLayer::RenderLayer(style::LayerType type_, Immutable<style::Layer::Impl> baseImpl_) in RenderLayer() function in mbgl::RenderLayer 55 void RenderLayer::setImpl(Immutable<style::Layer::Impl> impl) { in setImpl() 59 const std::string& RenderLayer::getID() const { in getID() 63 bool RenderLayer::hasRenderPass(RenderPass pass) const { in hasRenderPass() 67 bool RenderLayer::needsRendering(float zoom) const { in needsRendering() 74 void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>> tiles) { in setRenderTiles() 78 void RenderLayer::checkRenderability(const PaintParameters& parameters, in checkRenderability()
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| H A D | render_layer.hpp | 23 class RenderLayer { class 25 RenderLayer(style::LayerType, Immutable<style::Layer::Impl>); 30 static std::unique_ptr<RenderLayer> create(Immutable<style::Layer::Impl>); 32 virtual ~RenderLayer() = default; 78 …tr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const = 0; 85 friend std::string layoutKey(const RenderLayer&);
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| H A D | group_by_layout.cpp | 14 std::string layoutKey(const RenderLayer& layer) { in layoutKey() 34 std::vector<std::vector<const RenderLayer*>> groupByLayout(const std::vector<std::unique_ptr<Render… in groupByLayout() 35 std::unordered_map<std::string, std::vector<const RenderLayer*>> map; in groupByLayout() 40 std::vector<std::vector<const RenderLayer*>> result; in groupByLayout()
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| H A D | renderer_impl.hpp | 25 class RenderLayer; 65 RenderLayer* getRenderLayer(const std::string& id); 66 const RenderLayer* getRenderLayer(const std::string& id) const; 70 const std::vector<const RenderLayer*>& layers, 73 …onst ScreenLineString&, const RenderedQueryOptions&, const std::vector<const RenderLayer*>&) const; 116 std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
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| H A D | group_by_layout.hpp | 8 class RenderLayer; 10 std::vector<std::vector<const RenderLayer*>> groupByLayout(const std::vector<std::unique_ptr<Render…
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| H A D | renderer_impl.cpp | 74 RenderLayer& layer = *entry.second; in ~Impl() 168 renderLayers.emplace(entry.first, RenderLayer::create(entry.second)); in render() 178 RenderLayer& layer = *entry.second; in render() 283 RenderLayer& layer; in render() 290 RenderLayer* layer = getRenderLayer(layerImpl->id); in render() 659 std::vector<const RenderLayer*> layers; in queryRenderedFeatures() 662 if (const RenderLayer* layer = getRenderLayer(layerID)) { in queryRenderedFeatures() 677 const std::vector<const RenderLayer*>& layers, in queryRenderedSymbols() 708 …geometry, const RenderedQueryOptions& options, const std::vector<const RenderLayer*>& layers) cons… in queryRenderedFeatures() 710 for (const RenderLayer* layer : layers) { in queryRenderedFeatures() [all …]
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| H A D | bucket.hpp | 15 class RenderLayer; 52 virtual float getQueryRadius(const RenderLayer&) const { in getQueryRadius()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/ |
| H A D | render_symbol_layer.hpp | 59 class RenderSymbolLayer: public RenderLayer { 75 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 77 const std::vector<const RenderLayer*>&, 93 inline bool RenderLayer::is<RenderSymbolLayer>() const { in is()
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| H A D | render_background_layer.hpp | 9 class RenderBackgroundLayer: public RenderLayer { 19 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 29 inline bool RenderLayer::is<RenderBackgroundLayer>() const { in is()
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| H A D | render_raster_layer.hpp | 9 class RenderRasterLayer: public RenderLayer { 20 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 30 inline bool RenderLayer::is<RenderRasterLayer>() const { in is()
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| H A D | render_custom_layer.hpp | 8 class RenderCustomLayer: public RenderLayer { 17 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final; 32 inline bool RenderLayer::is<RenderCustomLayer>() const { in is()
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| H A D | render_fill_layer.hpp | 9 class RenderFillLayer: public RenderLayer { 27 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 37 inline bool RenderLayer::is<RenderFillLayer>() const { in is()
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| H A D | render_circle_layer.hpp | 9 class RenderCircleLayer: public RenderLayer { 27 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 37 inline bool RenderLayer::is<RenderCircleLayer>() const { in is()
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| H A D | render_hillshade_layer.hpp | 10 class RenderHillshadeLayer: public RenderLayer { 21 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 34 inline bool RenderLayer::is<RenderHillshadeLayer>() const { in is()
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| H A D | render_fill_extrusion_layer.hpp | 11 class RenderFillExtrusionLayer: public RenderLayer { 29 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 41 inline bool RenderLayer::is<RenderFillExtrusionLayer>() const { in is()
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| H A D | render_heatmap_layer.hpp | 11 class RenderHeatmapLayer: public RenderLayer { 31 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 45 inline bool RenderLayer::is<RenderHeatmapLayer>() const { in is()
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| H A D | render_line_layer.hpp | 18 class RenderLineLayer: public RenderLayer { 36 …<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const overr… 49 inline bool RenderLayer::is<RenderLineLayer>() const { in is()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/geometry/ |
| H A D | feature_index.hpp | 17 class RenderLayer; 67 const std::vector<const RenderLayer*>&, 82 const std::vector<const RenderLayer*>& layers, 92 const std::vector<const RenderLayer*>&,
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| H A D | feature_index.cpp | 49 const std::vector<const RenderLayer*>& layers, in query() 83 const std::vector<const RenderLayer*>& layers, in lookupSymbolFeatures() 125 const std::vector<const RenderLayer*>& layers, in addFeature() 131 auto getRenderLayer = [&] (const std::string& layerID) -> const RenderLayer* { in addFeature() 145 const RenderLayer* renderLayer = getRenderLayer(layerID); in addFeature()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/tile/ |
| H A D | tile.hpp | 26 class RenderLayer; 65 const std::vector<const RenderLayer*>&, 73 virtual float getQueryPadding(const std::vector<const RenderLayer*>&);
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| H A D | geometry_tile_worker.cpp | 300 static std::vector<std::unique_ptr<RenderLayer>> toRenderLayers(const std::vector<Immutable<style::… in toRenderLayers() 301 std::vector<std::unique_ptr<RenderLayer>> renderLayers; in toRenderLayers() 304 renderLayers.push_back(RenderLayer::create(layer)); in toRenderLayers() 340 … std::vector<std::unique_ptr<RenderLayer>> renderLayers = toRenderLayers(*layers, id.overscaledZ); in parse() 341 std::vector<std::vector<const RenderLayer*>> groups = groupByLayout(renderLayers); in parse() 352 const RenderLayer& leader = *group.at(0); in parse()
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| H A D | geometry_tile.hpp | 19 class RenderLayer; 55 const std::vector<const RenderLayer*>& layers, 63 float getQueryPadding(const std::vector<const RenderLayer*>&) override;
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/buckets/ |
| H A D | circle_bucket.hpp | 18 CircleBucket(const BucketParameters&, const std::vector<const RenderLayer*>&); 26 float getQueryRadius(const RenderLayer&) const override;
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| H A D | heatmap_bucket.hpp | 18 HeatmapBucket(const BucketParameters&, const std::vector<const RenderLayer*>&); 26 float getQueryRadius(const RenderLayer&) const override;
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| H A D | fill_extrusion_bucket.hpp | 17 FillExtrusionBucket(const BucketParameters&, const std::vector<const RenderLayer*>&); 25 float getQueryRadius(const RenderLayer&) const override;
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