Searched refs:RenderHillshadeLayer (Results 1 – 4 of 4) sorted by relevance
18 RenderHillshadeLayer::RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl> _impl) in RenderHillshadeLayer() function in mbgl::RenderHillshadeLayer23 const style::HillshadeLayer::Impl& RenderHillshadeLayer::impl() const { in impl()27 std::unique_ptr<Bucket> RenderHillshadeLayer::createBucket(const BucketParameters&, const std::vect… in createBucket()32 const std::array<float, 2> RenderHillshadeLayer::getLatRange(const UnwrappedTileID& id) { in getLatRange()38 const std::array<float, 2> RenderHillshadeLayer::getLight(const PaintParameters& parameters){ in getLight()44 void RenderHillshadeLayer::transition(const TransitionParameters& parameters) { in transition()48 void RenderHillshadeLayer::evaluate(const PropertyEvaluationParameters& parameters) { in evaluate()55 bool RenderHillshadeLayer::hasTransition() const { in hasTransition()59 void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src) { in render()
10 class RenderHillshadeLayer: public RenderLayer { class12 RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl>);13 ~RenderHillshadeLayer() final = default;34 inline bool RenderLayer::is<RenderHillshadeLayer>() const { in is()
34 … return std::make_unique<RenderHillshadeLayer>(staticImmutableCast<HillshadeLayer::Impl>(impl)); in create()
295 layer->is<RenderHillshadeLayer>() || in render()