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Searched refs:RenderHillshadeLayer (Results 1 – 4 of 4) sorted by relevance

/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/
H A Drender_hillshade_layer.cpp18 RenderHillshadeLayer::RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl> _impl) in RenderHillshadeLayer() function in mbgl::RenderHillshadeLayer
23 const style::HillshadeLayer::Impl& RenderHillshadeLayer::impl() const { in impl()
27 std::unique_ptr<Bucket> RenderHillshadeLayer::createBucket(const BucketParameters&, const std::vect… in createBucket()
32 const std::array<float, 2> RenderHillshadeLayer::getLatRange(const UnwrappedTileID& id) { in getLatRange()
38 const std::array<float, 2> RenderHillshadeLayer::getLight(const PaintParameters& parameters){ in getLight()
44 void RenderHillshadeLayer::transition(const TransitionParameters& parameters) { in transition()
48 void RenderHillshadeLayer::evaluate(const PropertyEvaluationParameters& parameters) { in evaluate()
55 bool RenderHillshadeLayer::hasTransition() const { in hasTransition()
59 void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src) { in render()
H A Drender_hillshade_layer.hpp10 class RenderHillshadeLayer: public RenderLayer { class
12 RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl>);
13 ~RenderHillshadeLayer() final = default;
34 inline bool RenderLayer::is<RenderHillshadeLayer>() const { in is()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/
H A Drender_layer.cpp34 … return std::make_unique<RenderHillshadeLayer>(staticImmutableCast<HillshadeLayer::Impl>(impl)); in create()
H A Drenderer_impl.cpp295 layer->is<RenderHillshadeLayer>() || in render()