Searched refs:RenderHeatmapLayer (Results 1 – 5 of 5) sorted by relevance
19 RenderHeatmapLayer::RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl> _impl) in RenderHeatmapLayer() function in mbgl::RenderHeatmapLayer24 const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const { in impl()28 std::unique_ptr<Bucket> RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const … in createBucket()32 void RenderHeatmapLayer::transition(const TransitionParameters& parameters) { in transition()36 void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters) { in evaluate()44 bool RenderHeatmapLayer::hasTransition() const { in hasTransition()48 void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { in render()182 void RenderHeatmapLayer::updateColorRamp() { in updateColorRamp()203 bool RenderHeatmapLayer::queryIntersectsFeature( in queryIntersectsFeature()
11 class RenderHeatmapLayer: public RenderLayer { class13 RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);14 ~RenderHeatmapLayer() final = default;45 inline bool RenderLayer::is<RenderHeatmapLayer>() const { in is()
21 layer->as<RenderHeatmapLayer>()->evaluated, in HeatmapBucket()
42 return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<HeatmapLayer::Impl>(impl)); in create()
185 if (layer.is<RenderHeatmapLayer>()) { in render()186 layer.as<RenderHeatmapLayer>()->updateColorRamp(); in render()296 layer->is<RenderHeatmapLayer>())) { in render()