Searched refs:RR_Rotate_All (Results 1 – 4 of 4) sorted by relevance
197 Rotation rotate = (a & RR_Rotate_All) * (b & RR_Rotate_All); in KdAddRotation()208 Rotation rotate = (a & RR_Rotate_All) * 16 / (b & RR_Rotate_All); in KdSubRotation()666 KdAddRotation(randr & RR_Rotate_All, orders[i].direction); in KdSetSubpixelOrder()
83 #define RR_Rotate_All (RR_Rotate_0|RR_Rotate_90|RR_Rotate_180|RR_Rotate_270) macro
443 switch (randr & (RR_Rotate_All)) { in KdComputePointerMatrix()
435 *rotations = RR_Rotate_All | RR_Reflect_All; in ephyrRandRGetInfo()