Searched refs:RK_AIQ_LUT3D_MODE_AUTO (Results 1 – 5 of 5) sorted by relevance
161 attr.mode = RK_AIQ_LUT3D_MODE_AUTO; in sample_3dlut_set3dlutAttr()194 } else if (attr.mode == RK_AIQ_LUT3D_MODE_AUTO){ in sample_3dlut_get3dlutAttr()231 attr.mode = RK_AIQ_LUT3D_MODE_AUTO; in sample_3dlut_setModeAuto()252 } else if (attr.mode == RK_AIQ_LUT3D_MODE_AUTO){ in sample_3dlut_getMode()
38 … RK_AIQ_LUT3D_MODE_AUTO = 2, /**< run auto lens shading correction */ enumerator
53 if (lut3d_querry_info->lut3d_en && alut3d_context->mCurAtt.mode == RK_AIQ_LUT3D_MODE_AUTO){ in rk_aiq_uapi_a3dlut_Query3dlutInfo()
367 if(hAlut3d->mCurAtt.mode == RK_AIQ_LUT3D_MODE_AUTO) { in Alut3dConfig()455 if (hAlut3d->mCurAtt.mode == RK_AIQ_LUT3D_MODE_AUTO) { in UpdateLut3dCalibV2Para()527 alut3d_contex->mCurAtt.mode = RK_AIQ_LUT3D_MODE_AUTO; in Alut3dInit()
3765 attr.mode = RK_AIQ_LUT3D_MODE_AUTO; in rk_aiq_uapi2_setLut3dMode()3787 if (attr.mode == RK_AIQ_LUT3D_MODE_AUTO) { in rk_aiq_uapi2_getLut3dMode()