Searched refs:PointAndCameraDistance (Results 1 – 2 of 2) sorted by relevance
46 using PointAndCameraDistance = std::pair<Point<float>,float>; typedef47 PointAndCameraDistance project(const Point<float>& point, const mat4& matrix);
95 PointAndCameraDistance project(const Point<float>& point, const mat4& matrix) { in project()195 …PointAndCameraDistance projection = project(convertPoint<float>(line.at(currentIndex)), labelPlane… in placeGlyphAlongLine()331 const PointAndCameraDistance projectedVertex = project(tileSegmentEnd, posMatrix); in placeGlyphsAlongLine()