Searched refs:PAUSEED (Results 1 – 7 of 7) sorted by relevance
210 if(m_bPlayState == PAUSEED) in onProgressSliderReleased()391 if (m_bPlayState == PAUSEED){ in on_playButton_clicked()396 m_bPlayState = PAUSEED; in on_playButton_clicked()
229 if(m_bPlayState == PAUSEED) in onProgressSliderReleased()336 if (m_bPlayState == PAUSEED){ in on_playButton_clicked()343 m_bPlayState = PAUSEED; in on_playButton_clicked()
247 if(m_bPlayState == PAUSEED) in onProgressSliderReleased()441 if (m_bPlayState == PAUSEED){ in on_playButton_clicked()446 m_bPlayState = PAUSEED; in on_playButton_clicked()
28 PAUSEED = 2, enumerator
226 if(m_bPlayState == PAUSEED) in onProgressSliderReleased()333 if (m_bPlayState == PAUSEED){ in on_playButton_clicked()340 m_bPlayState = PAUSEED; in on_playButton_clicked()