Searched refs:MBGL_DEFINE_UNIFORM_VECTOR (Results 1 – 7 of 7) sorted by relevance
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/programs/ |
| H A D | uniforms.hpp | 42 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale); 48 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a); 49 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a); 50 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b); 51 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_b); 52 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a); 53 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b); 54 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper); 55 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
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| H A D | line_program.hpp | 27 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_a); 28 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_b); 29 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_gl_units_to_pixels);
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| H A D | hillshade_program.hpp | 16 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_light); 17 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_latrange);
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| H A D | raster_program.hpp | 22 MBGL_DEFINE_UNIFORM_VECTOR(float, 3, u_spin_weights); 23 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_tl_parent);
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| H A D | fill_extrusion_program.hpp | 25 MBGL_DEFINE_UNIFORM_VECTOR(float, 3, u_lightpos); 26 MBGL_DEFINE_UNIFORM_VECTOR(float, 3, u_lightcolor);
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| H A D | hillshade_prepare_program.hpp | 12 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_dimension);
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | uniform.hpp | 77 #define MBGL_DEFINE_UNIFORM_VECTOR(type_, n_, name_) \ macro
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