Searched refs:MBGL_DEFINE_UNIFORM_SCALAR (Results 1 – 11 of 11) sorted by relevance
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/programs/ |
| H A D | uniforms.hpp | 12 MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity); 13 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color); 14 MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur); 16 MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom); 17 MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch); 18 MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch); 19 MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing); 20 MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius); 21 MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_width); 22 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_stroke_color); [all …]
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| H A D | raster_program.hpp | 13 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image0); 14 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image1); 15 MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_t); 16 MBGL_DEFINE_UNIFORM_SCALAR(float, u_buffer_scale); 17 MBGL_DEFINE_UNIFORM_SCALAR(float, u_brightness_low); 18 MBGL_DEFINE_UNIFORM_SCALAR(float, u_brightness_high); 19 MBGL_DEFINE_UNIFORM_SCALAR(float, u_saturation_factor); 20 MBGL_DEFINE_UNIFORM_SCALAR(float, u_contrast_factor); 21 MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_parent);
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| H A D | line_program.hpp | 22 MBGL_DEFINE_UNIFORM_SCALAR(float, u_ratio); 23 MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_a); 24 MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_b); 25 MBGL_DEFINE_UNIFORM_SCALAR(float, u_sdfgamma); 26 MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade);
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| H A D | symbol_program.hpp | 35 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture); 36 MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_halo); 37 MBGL_DEFINE_UNIFORM_SCALAR(float, u_gamma_scale); 39 MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_text); 40 MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_zoom_constant); 41 MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_feature_constant); 42 MBGL_DEFINE_UNIFORM_SCALAR(float, u_size_t); 43 MBGL_DEFINE_UNIFORM_SCALAR(float, u_size); 44 MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_symbol); 45 MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio);
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| H A D | hillshade_program.hpp | 13 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_shadow); 14 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_highlight); 15 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_accent);
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| H A D | fill_extrusion_program.hpp | 27 MBGL_DEFINE_UNIFORM_SCALAR(float, u_lightintensity); 28 MBGL_DEFINE_UNIFORM_SCALAR(float, u_height_factor);
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| H A D | heatmap_texture_program.hpp | 13 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_color_ramp);
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| H A D | heatmap_program.hpp | 13 MBGL_DEFINE_UNIFORM_SCALAR(float, u_intensity);
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| H A D | circle_program.hpp | 13 MBGL_DEFINE_UNIFORM_SCALAR(bool, u_scale_with_map);
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| H A D | hillshade_prepare_program.hpp | 13 MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | uniform.hpp | 74 #define MBGL_DEFINE_UNIFORM_SCALAR(type_, name_) \ macro
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