Searched refs:LineBucket (Results 1 – 3 of 3) sorted by relevance
18 class LineBucket : public Bucket { class20 LineBucket(const BucketParameters&,52 std::size_t startVertex, std::vector<LineBucket::TriangleElement>& triangleStore);68 inline bool Bucket::is<LineBucket>() const { in is()
14 LineBucket::LineBucket(const BucketParameters& parameters, in LineBucket() function in mbgl::LineBucket31 void LineBucket::addFeature(const GeometryTileFeature& feature, in addFeature()67 void LineBucket::addGeometry(const GeometryCoordinates& coordinates, const GeometryTileFeature& fea… in addGeometry()394 void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate, in addCurrentVertex()434 void LineBucket::addPieSliceVertex(const GeometryCoordinate& currentVertex, in addPieSliceVertex()454 void LineBucket::upload(gl::Context& context) { in upload()465 bool LineBucket::hasData() const { in hasData()479 float LineBucket::getLineWidth(const RenderLineLayer& layer) const { in getLineWidth()490 float LineBucket::getQueryRadius(const RenderLayer& layer) const { in getQueryRadius()
29 return std::make_unique<LineBucket>(parameters, layers, impl().layout); in createBucket()61 auto bucket_ = tile.tile.getBucket<LineBucket>(*baseImpl); in render()65 LineBucket& bucket = *bucket_; in render()