Searched refs:InitializeSprite (Results 1 – 4 of 4) sorted by relevance
430 InitializeSprite(DeviceIntPtr /* pDev */ ,
381 InitializeSprite(dev, screenInfo.screens[0]->root); in EnableDevice()2626 InitializeSprite(dev, currentRoot); in AttachDevice()
3179 InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin) in InitializeSprite() function
32460 InitializeSprite() → *pScreen->SetCursorPosition → miPointerSetCursorPosition45490 dix: reference the cursor just once in InitializeSprite()142329 This is usually done in InitializeSprite, but since xfixes just hard-swaps the146504 dix: Call RealizeCursor during InitializeSprite.150356 dix: When floating, set sprite to NULL before calling InitializeSprite.150358 InitializeSprite won't create a new one if it already exists, with the result150361 Setting the sprite to NULL forces InitializeSprite to alloc a new one, and167653 Fix some issues with InitializeSprite.167688 dix: Remove InitSprite, work can be done by InitializeSprite.