Searched refs:IndexVector (Results 1 – 13 of 13) sorted by relevance
15 static gl::IndexVector<gl::Triangles> quadTriangleIndices() { in quadTriangleIndices()16 gl::IndexVector<gl::Triangles> result; in quadTriangleIndices()22 static gl::IndexVector<gl::LineStrip> tileLineStripIndices() { in tileLineStripIndices()23 gl::IndexVector<gl::LineStrip> result; in tileLineStripIndices()
89 gl::IndexVector<gl::Triangles> triangles;105 gl::IndexVector<gl::Triangles> triangles;126 gl::IndexVector<gl::Lines> lines;131 gl::IndexVector<gl::Triangles> triangles;
30 gl::IndexVector<gl::Lines> lines;31 gl::IndexVector<gl::Triangles> triangles;
29 gl::IndexVector<gl::Triangles> triangles;
34 gl::IndexVector<gl::Triangles> indices;
28 gl::IndexVector<gl::Triangles> triangles;
49 gl::IndexVector<gl::Triangles> indices;
35 gl::IndexVector<gl::Triangles> triangles;
27 gl::IndexVector<gl::Lines> indices; in DebugBucket()
151 void addPlacedSymbol(gl::IndexVector<gl::Triangles>& triangles, const PlacedSymbol& placedSymbol) { in addPlacedSymbol()
13 class IndexVector { class
80 …IndexBuffer<DrawMode> createIndexBuffer(IndexVector<DrawMode>&& v, const BufferUsage usage = Buffe… in createIndexBuffer()88 void updateIndexBuffer(IndexBuffer<DrawMode>& buffer, IndexVector<DrawMode>&& v) { in updateIndexBuffer()