Searched refs:GetNeighbor (Results 1 – 3 of 3) sorted by relevance
158 if (!t.GetNeighbor(i)) { in MapTriangleToNodes()185 triangles.push_back(t->GetNeighbor(i)); in MeshClean()
169 Triangle* t = triangle.GetNeighbor(index); in IsEdgeSideOfTriangle()341 Triangle* ot = t.GetNeighbor(i); in Legalize()
166 Triangle* GetNeighbor(const int& index);291 inline Triangle* Triangle::GetNeighbor(const int& index) in GetNeighbor() function