Searched refs:GetAnimCur (Results 1 – 1 of 1) sorted by relevance
80 #define GetAnimCur(c) ((AnimCurPtr) ((((char *)(c) + CURSOR_REC_SIZE)))) macro113 AnimCurPtr ac = GetAnimCur(pCursor); in AnimCurCursorLimits()136 AnimCurPtr ac = GetAnimCur(dev->spriteInfo->sprite->current); in AnimCurTimerNotify()162 TimerCancel(GetAnimCur(cur)->timer); in AnimCurCancelTimer()177 AnimCurPtr ac = GetAnimCur(pCursor); in AnimCurDisplayCursor()242 AnimCurPtr ac = GetAnimCur(pCursor); in AnimCurUnrealizeCursor()264 AnimCurPtr ac = GetAnimCur(pCursor); in AnimCurRecolorCursor()334 ac = GetAnimCur(pCursor); in AnimCursorCreate()