Searched refs:GL_DEBUG_SEVERITY_MEDIUM (Results 1 – 4 of 4) sorted by relevance
44 …case GL_DEBUG_SEVERITY_MEDIUM: strSeverity = "DEBUG_SEVERITY_MEDIUM"; evtSeverity = mbgl::EventSev… in DebugCallback()
26 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 macro
164 …RROR(debugging->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullp… in enableDebugging()
1578 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 macro