Searched refs:GL_DEBUG_SEVERITY_HIGH (Results 1 – 4 of 4) sorted by relevance
43 …case GL_DEBUG_SEVERITY_HIGH: strSeverity = "DEBUG_SEVERITY_HIGH"; evtSeverity = mbgl::EventSeverit… in DebugCallback()
25 #define GL_DEBUG_SEVERITY_HIGH 0x9146 macro
163 …ERROR(debugging->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullpt… in enableDebugging()
1577 #define GL_DEBUG_SEVERITY_HIGH 0x9146 macro