| /OK3568_Linux_fs/external/xserver/glamor/ |
| H A D | glamor_rects.c | 84 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_fill_rect_gl() 85 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1); in glamor_poly_fill_rect_gl() 86 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, in glamor_poly_fill_rect_gl() 111 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_fill_rect_gl() 112 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, in glamor_poly_fill_rect_gl() 171 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); in glamor_poly_fill_rect_gl() 173 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_fill_rect_gl()
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| H A D | glamor_glyphblt.c | 66 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_glyph_blt_gl() 116 glVertexAttribPointer(GLAMOR_VERTEX_POS, in glamor_poly_glyph_blt_gl() 148 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_glyph_blt_gl() 200 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_push_pixels_gl() 225 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, in glamor_push_pixels_gl() 243 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_push_pixels_gl()
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| H A D | glamor_spans.c | 78 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_fill_spans_gl() 79 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1); in glamor_fill_spans_gl() 80 glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE, in glamor_fill_spans_gl() 103 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_fill_spans_gl() 104 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, in glamor_fill_spans_gl() 152 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); in glamor_fill_spans_gl() 153 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_fill_spans_gl()
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| H A D | glamor_points.c | 73 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_point_gl() 74 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, 0, vbo_offset); in glamor_poly_point_gl() 114 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_point_gl()
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| H A D | glamor_dash.c | 231 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_dash_loop() 271 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_lines_dash_gl() 272 glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE, in glamor_poly_lines_dash_gl() 346 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_segment_dash_gl() 347 glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE, in glamor_poly_segment_dash_gl()
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| H A D | glamor_composite_glyphs.c | 292 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); in glamor_glyphs_flush() 295 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_glyphs_flush() 313 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_glyph_start() 314 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1); in glamor_glyph_start() 315 glVertexAttribPointer(GLAMOR_VERTEX_POS, 4, GL_SHORT, GL_FALSE, in glamor_glyph_start() 325 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_glyph_start() 326 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, in glamor_glyph_start()
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| H A D | glamor_segs.c | 74 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_segment_solid_gl() 75 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, in glamor_poly_segment_solid_gl() 118 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_segment_solid_gl()
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| H A D | glamor_lines.c | 77 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_lines_solid_gl() 78 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, in glamor_poly_lines_solid_gl() 127 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_poly_lines_solid_gl()
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| H A D | glamor_text.c | 124 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_text() 125 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1); in glamor_text() 126 glVertexAttribPointer(GLAMOR_VERTEX_POS, 4, GL_SHORT, GL_FALSE, in glamor_text() 217 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); in glamor_text() 218 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_text()
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| H A D | glamor_gradient.c | 353 glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); in _glamor_create_radial_gradient_program() 533 glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); in _glamor_create_linear_gradient_program() 703 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, in _glamor_gradient_set_pixmap_destination() 708 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in _glamor_gradient_set_pixmap_destination() 1079 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_generate_radial_gradient_picture() 1098 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_generate_radial_gradient_picture() 1424 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_generate_linear_gradient_picture() 1443 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_generate_linear_gradient_picture()
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| H A D | glamor_xv.c | 563 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_xv_render() 597 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, in glamor_xv_render() 631 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_xv_render() 777 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_xv_render_dma() 811 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, in glamor_xv_render_dma() 845 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_xv_render_dma()
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| H A D | glamor_copy.c | 423 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_copy_fbo_fbo_draw() 424 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, in glamor_copy_fbo_fbo_draw() 492 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_copy_fbo_fbo_draw()
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| H A D | glamor_render.c | 370 glBindAttribLocation(prog, GLAMOR_VERTEX_POS, "v_position"); in glamor_create_composite_shader() 631 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, in glamor_setup_composite_vbo() 633 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_setup_composite_vbo() 1307 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); in glamor_composite_with_shader()
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| H A D | glamor_program.c | 342 glBindAttribLocation(prog->prog, GLAMOR_VERTEX_POS, "primitive"); in glamor_build_program()
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| H A D | glamor_priv.h | 152 GLAMOR_VERTEX_POS, enumerator
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