Searched refs:FB_MASK (Results 1 – 13 of 13) sorted by relevance
87 #define FB_MASK (FB_UNIT - 1) macro96 #define FB_STIP_ODDSTRIDE(s) (((s) & (FB_MASK >> FB_STIP_SHIFT)) != 0)97 #define FB_STIP_ODDPTR(p) ((((long) (p)) & (FB_MASK >> 3)) != 0)155 #define FbLeftMask(x) ( ((x) & FB_MASK) ? \156 FbScrRight(FB_ALLONES,(x) & FB_MASK) : 0)157 #define FbRightMask(x) ( ((FB_UNIT - (x)) & FB_MASK) ? \158 FbScrLeft(FB_ALLONES,(FB_UNIT - (x)) & FB_MASK) : 0)165 #define FbBitsMask(x,w) (FbScrRight(FB_ALLONES,(x) & FB_MASK) & \166 FbScrLeft(FB_ALLONES,(FB_UNIT - ((x) + (w))) & FB_MASK))176 n -= FB_UNIT - ((x) & FB_MASK); \[all …]
108 srcX = (srcX + width - 1) & FB_MASK; in fbBlt()109 dstX = (dstX + width - 1) & FB_MASK; in fbBlt()114 srcX &= FB_MASK; in fbBlt()115 dstX &= FB_MASK; in fbBlt()
42 paddedWidth = ((width * bpp + FB_MASK) >> FB_SHIFT) * sizeof(FbBits); in fbCreatePixmap()207 if (width & FB_MASK) { in fbPixmapToRegion()210 for (ib = 0; ib < (width & FB_MASK); ib++) { in fbPixmapToRegion()235 rx1, h, base + (width & FB_MASK), h + 1); in fbPixmapToRegion()
34 #define BitsMask(x,w) ((FB_ALLONES << ((x) & FB_MASK)) & \35 (FB_ALLONES >> ((FB_UNIT - ((x) + (w))) & FB_MASK)))219 dstX &= FB_MASK; in fbBltOne()409 srcX &= FB_MASK; in fbBltPlane()
50 xoff = (int) (((long) pchardstStart) & (FB_MASK >> 3)); in fbGetSpans()
41 dstX &= FB_MASK; in fbSolid()
48 xoff = (int) (((long) src) & (FB_MASK >> 3)); in fbSetSpans()
787 dstX &= FB_MASK; in POLYSEGMENT()
71 x &= FB_MASK; in shadowUpdatePacked()72 w = (w + x + FB_MASK) >> FB_SHIFT; in shadowUpdatePacked()
218 shaFirstShift = FB_UNIT - ((sha_x1 * shaBpp) & FB_MASK) - shaBpp; in shadowUpdateRotatePacked()
38 paddedWidth = ((width * bpp + FB_MASK) >> FB_SHIFT) * sizeof(FbBits); in KdShadowFbAlloc()
89 paddedWidth = ((w * bpp + FB_MASK) >> FB_SHIFT) * sizeof(FbBits); in exaCreatePixmap_driver()
74 paddedWidth = ((w * bpp + FB_MASK) >> FB_SHIFT) * sizeof(FbBits); in exaCreatePixmap_mixed()