Searched refs:CollisionBox (Results 1 – 5 of 5) sorted by relevance
12 class CollisionBox { class14 …CollisionBox(Point<float> _anchor, Point<float> _offset, float _x1, float _y1, float _x2, float _y… in CollisionBox() function in mbgl::CollisionBox92 std::vector<CollisionBox> boxes;
58 bool CollisionIndex::isOffscreen(const CollisionBox& box) const { in isOffscreen()62 bool CollisionIndex::isInsideGrid(const CollisionBox& box) const { in isInsideGrid()78 CollisionBox& box = feature.boxes.front(); in placeFeature()146 CollisionBox& circle = feature.boxes[i]; in placeLineFeature()163 const CollisionBox& previousCircle = feature.boxes[i - 1]; in placeLineFeature()176 const CollisionBox& nextCircle = feature.boxes[i + 1]; in placeLineFeature()
36 bool isOffscreen(const CollisionBox&) const;37 bool isInsideGrid(const CollisionBox&) const;
321 for (const CollisionBox& box : feature.boxes) { in updateBucketOpacities()
560 for (const CollisionBox &box : feature.boxes) { in addToDebugBuffers()