Searched refs:Collision (Results 1 – 6 of 6) sorted by relevance
8 Bullet is a Collision Detection and Rigid Body Dynamics
57 parameters.debugOptions & MapDebugOptions::Collision), in GeometryTile()61 showCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision) { in GeometryTile()
38 Collision = 1 << 4, enumerator
722 else if (impl->debugOptions & MapDebugOptions::Collision) in cycleDebugOptions()725 impl->debugOptions = impl->debugOptions | MapDebugOptions::Collision; in cycleDebugOptions()
239 pair.second->setShowCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision); in update()
397 …RenderSymbolLayer>(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision); in render()