Searched refs:ACTION_PWROFF (Results 1 – 2 of 2) sorted by relevance
70 ACTION_PWROFF = (SHADER_PWROFF_LO - SHADER_PRESENT_LO), enumerator80 return (KBASE_PM_CORE_L2 == core_type) && (ACTION_PWROFF == active); in is_action_of_powering_off_l2()86 return (KBASE_PM_CORE_SHADER == core_type) && (ACTION_PWROFF == active); in is_action_of_powering_off_shader()92 return (KBASE_PM_CORE_TILER == core_type) && (ACTION_PWROFF == active); in is_action_of_powering_off_tiler()126 case ACTION_PWROFF: in core_type_to_reg()222 else if (action == ACTION_PWROFF) in kbase_pm_invoke()232 else if (action == ACTION_PWROFF) in kbase_pm_invoke()256 else if (action == ACTION_PWROFF) in kbase_pm_invoke()555 kbase_pm_invoke(kbdev, type, powerdown, ACTION_PWROFF); in kbase_pm_transition_core_type()
94 ACTION_PWROFF = (SHADER_PWROFF_LO - SHADER_PRESENT_LO), enumerator253 case ACTION_PWROFF: in core_type_to_reg()329 else if (action == ACTION_PWROFF) in kbase_pm_invoke()350 else if (action == ACTION_PWROFF) in kbase_pm_invoke()933 ACTION_PWROFF); in kbase_pm_mcu_update_state()1032 shaders_ready, ACTION_PWROFF); in kbase_pm_mcu_update_state()1528 ACTION_PWROFF); in kbase_pm_l2_update_state()1968 shaders_ready & ~backend->shaders_avail, ACTION_PWROFF);1973 shaders_ready, ACTION_PWROFF);1985 stacks_avail, ACTION_PWROFF);