1/**************************************************************************** 2** 3** Copyright (C) 2015 The Qt Company Ltd. 4** Contact: http://www.qt.io/licensing/ 5** 6** This file is part of the Qt Mobility Components. 7** 8** $QT_BEGIN_LICENSE:LGPL21$ 9** Commercial License Usage 10** Licensees holding valid commercial Qt licenses may use this file in 11** accordance with the commercial license agreement provided with the 12** Software or, alternatively, in accordance with the terms contained in 13** a written agreement between you and The Qt Company. For licensing terms 14** and conditions see http://www.qt.io/terms-conditions. For further 15** information use the contact form at http://www.qt.io/contact-us. 16** 17** GNU Lesser General Public License Usage 18** Alternatively, this file may be used under the terms of the GNU Lesser 19** General Public License version 2.1 or version 3 as published by the Free 20** Software Foundation and appearing in the file LICENSE.LGPLv21 and 21** LICENSE.LGPLv3 included in the packaging of this file. Please review the 22** following information to ensure the GNU Lesser General Public License 23** requirements will be met: https://www.gnu.org/licenses/lgpl.html and 24** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. 25** 26** As a special exception, The Qt Company gives you certain additional 27** rights. These rights are described in The Qt Company LGPL Exception 28** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. 29** 30** $QT_END_LICENSE$ 31** 32****************************************************************************/ 33 34import QtQuick 2.0 35 36Effect { 37 id: root 38 parameters: ListModel { 39 ListElement { 40 name: "Amplitude" 41 value: 0.5 42 } 43 onDataChanged: updateParameters() 44 } 45 46 function updateParameters() 47 { 48 granularity = parameters.get(0).value * 20; 49 weight = parameters.get(0).value; 50 } 51 52 // Transform slider values, and bind result to shader uniforms 53 property real granularity: 0.5 * 20 54 property real weight: 0.5 55 56 property real centerX 57 property real centerY 58 property real time 59 60 SequentialAnimation { 61 running: true 62 loops: Animation.Infinite 63 ScriptAction { 64 script: { 65 centerX = Math.random() 66 centerY = Math.random() 67 } 68 } 69 NumberAnimation { 70 target: root 71 property: "time" 72 from: 0 73 to: 1 74 duration: 1000 75 } 76 } 77 78 fragmentShaderFilename: "shockwave.fsh" 79} 80