1/**************************************************************************** 2** 3** Copyright (C) 2015 The Qt Company Ltd. 4** Contact: http://www.qt.io/licensing/ 5** 6** This file is part of the Qt Mobility Components. 7** 8** $QT_BEGIN_LICENSE:LGPL21$ 9** Commercial License Usage 10** Licensees holding valid commercial Qt licenses may use this file in 11** accordance with the commercial license agreement provided with the 12** Software or, alternatively, in accordance with the terms contained in 13** a written agreement between you and The Qt Company. For licensing terms 14** and conditions see http://www.qt.io/terms-conditions. For further 15** information use the contact form at http://www.qt.io/contact-us. 16** 17** GNU Lesser General Public License Usage 18** Alternatively, this file may be used under the terms of the GNU Lesser 19** General Public License version 2.1 or version 3 as published by the Free 20** Software Foundation and appearing in the file LICENSE.LGPLv21 and 21** LICENSE.LGPLv3 included in the packaging of this file. Please review the 22** following information to ensure the GNU Lesser General Public License 23** requirements will be met: https://www.gnu.org/licenses/lgpl.html and 24** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. 25** 26** As a special exception, The Qt Company gives you certain additional 27** rights. These rights are described in The Qt Company LGPL Exception 28** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. 29** 30** $QT_END_LICENSE$ 31** 32****************************************************************************/ 33 34import QtQuick 2.0 35 36ShaderEffect { 37 property variant source 38 property ListModel parameters: ListModel { } 39 property bool divider: true 40 property real dividerValue: 0.5 41 property real targetWidth: 0 42 property real targetHeight: 0 43 property string fragmentShaderFilename 44 property string vertexShaderFilename 45 46 QtObject { 47 id: d 48 property string fragmentShaderCommon: " 49 #ifdef GL_ES 50 precision mediump float; 51 #else 52 # define lowp 53 # define mediump 54 # define highp 55 #endif // GL_ES 56 " 57 } 58 59 // The following is a workaround for the fact that ShaderEffect 60 // doesn't provide a way for shader programs to be read from a file, 61 // rather than being inline in the QML file 62 63 onFragmentShaderFilenameChanged: 64 fragmentShader = d.fragmentShaderCommon + fileReader.readFile(":shaders/" + fragmentShaderFilename) 65 onVertexShaderFilenameChanged: 66 vertexShader = fileReader.readFile(vertexShaderFilename) 67} 68