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39
40 #ifndef QDOUBLEVECTOR3D_P_H
41 #define QDOUBLEVECTOR3D_P_H
42
43 //
44 // W A R N I N G
45 // -------------
46 //
47 // This file is not part of the Qt API. It exists purely as an
48 // implementation detail. This header file may change from version to
49 // version without notice, or even be removed.
50 //
51 // We mean it.
52 //
53
54 #ifdef QT_BUILD_LOCATION_LIB
55 #include <QVector3D>
56 #endif
57
58 #include "qpositioningglobal_p.h"
59 #include "qdoublevector2d_p.h"
60 #include <QtCore/qmetatype.h>
61
62 QT_BEGIN_NAMESPACE
63
64 class Q_POSITIONING_PRIVATE_EXPORT QDoubleVector3D
65 {
66 public:
67 Q_DECL_CONSTEXPR inline QDoubleVector3D();
68 Q_DECL_CONSTEXPR inline QDoubleVector3D(double xpos, double ypos, double zpos);
69 Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector);
70 Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector, double zpos);
71
72 inline bool isNull() const;
73
74 Q_DECL_CONSTEXPR inline double x() const;
75 Q_DECL_CONSTEXPR inline double y() const;
76 Q_DECL_CONSTEXPR inline double z() const;
77
78 inline void setX(double x);
79 inline void setY(double y);
80 inline void setZ(double z);
81
82 inline double get(int i) const;
83 inline void set(int i, double value);
84
85 double length() const;
86 Q_DECL_CONSTEXPR inline double lengthSquared() const;
87
88 QDoubleVector3D normalized() const;
89 void normalize();
90
91 inline QDoubleVector3D &operator+=(const QDoubleVector3D &vector);
92 inline QDoubleVector3D &operator-=(const QDoubleVector3D &vector);
93 inline QDoubleVector3D &operator*=(double factor);
94 inline QDoubleVector3D &operator*=(const QDoubleVector3D &vector);
95 inline QDoubleVector3D &operator/=(double divisor);
96
dotProduct(const QDoubleVector3D & v1,const QDoubleVector3D & v2)97 Q_DECL_CONSTEXPR static inline double dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
98 { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; }
99
crossProduct(const QDoubleVector3D & v1,const QDoubleVector3D & v2)100 Q_DECL_CONSTEXPR static inline QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
101 { return QDoubleVector3D(v1.yp * v2.zp - v1.zp * v2.yp,
102 v1.zp * v2.xp - v1.xp * v2.zp,
103 v1.xp * v2.yp - v1.yp * v2.xp); }
104
105 static QDoubleVector3D normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
106 static QDoubleVector3D normal
107 (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3);
108
109 double distanceToPlane(const QDoubleVector3D &plane, const QDoubleVector3D &normal) const;
110 double distanceToPlane(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const;
111 double distanceToLine(const QDoubleVector3D &point, const QDoubleVector3D &direction) const;
112
113 friend Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
114 friend Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
115 friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
116 friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
117 friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector);
118 friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor);
119 friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
120 friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector);
121 friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor);
122
123 friend Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
124
125 Q_DECL_CONSTEXPR inline QDoubleVector2D toVector2D() const;
126
127 private:
128 double xp, yp, zp;
129
130 friend class QDoubleVector2D;
131 };
132
133 Q_DECLARE_TYPEINFO(QDoubleVector3D, Q_MOVABLE_TYPE);
134
QDoubleVector3D()135 Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D() : xp(0.0), yp(0.0), zp(0.0) {}
136
QDoubleVector3D(double xpos,double ypos,double zpos)137 Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(double xpos, double ypos, double zpos) : xp(xpos), yp(ypos), zp(zpos) {}
138
QDoubleVector3D(const QDoubleVector2D & v)139 Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v)
140 : xp(v.xp), yp(v.yp), zp(0.0) {}
141
QDoubleVector3D(const QDoubleVector2D & v,double zpos)142 Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v, double zpos)
143 : xp(v.xp), yp(v.yp), zp(zpos) {}
144
isNull()145 inline bool QDoubleVector3D::isNull() const
146 {
147 return qIsNull(xp) && qIsNull(yp) && qIsNull(zp);
148 }
149
x()150 Q_DECL_CONSTEXPR inline double QDoubleVector3D::x() const { return xp; }
y()151 Q_DECL_CONSTEXPR inline double QDoubleVector3D::y() const { return yp; }
z()152 Q_DECL_CONSTEXPR inline double QDoubleVector3D::z() const { return zp; }
153
lengthSquared()154 Q_DECL_CONSTEXPR inline double QDoubleVector3D::lengthSquared() const
155 { return xp * xp + yp * yp + zp * zp; }
156
157
setX(double aX)158 inline void QDoubleVector3D::setX(double aX) { xp = aX; }
setY(double aY)159 inline void QDoubleVector3D::setY(double aY) { yp = aY; }
setZ(double aZ)160 inline void QDoubleVector3D::setZ(double aZ) { zp = aZ; }
161
get(int i)162 inline double QDoubleVector3D::get(int i) const
163 {
164 switch (i) {
165 case 0:
166 return xp;
167 case 1:
168 return yp;
169 case 2:
170 return zp;
171 default:
172 return 0.0;
173 }
174 }
175
set(int i,double value)176 inline void QDoubleVector3D::set(int i, double value)
177 {
178 switch (i) {
179 case 0:
180 xp = value;
181 break;
182 case 1:
183 yp = value;
184 break;
185 case 2:
186 zp = value;
187 break;
188 default:
189 break;
190 }
191 }
192
193 inline QDoubleVector3D &QDoubleVector3D::operator+=(const QDoubleVector3D &vector)
194 {
195 xp += vector.xp;
196 yp += vector.yp;
197 zp += vector.zp;
198 return *this;
199 }
200
201 inline QDoubleVector3D &QDoubleVector3D::operator-=(const QDoubleVector3D &vector)
202 {
203 xp -= vector.xp;
204 yp -= vector.yp;
205 zp -= vector.zp;
206 return *this;
207 }
208
209 inline QDoubleVector3D &QDoubleVector3D::operator*=(double factor)
210 {
211 xp *= factor;
212 yp *= factor;
213 zp *= factor;
214 return *this;
215 }
216
217 inline QDoubleVector3D &QDoubleVector3D::operator*=(const QDoubleVector3D &vector)
218 {
219 xp *= vector.xp;
220 yp *= vector.yp;
221 zp *= vector.zp;
222 return *this;
223 }
224
225 inline QDoubleVector3D &QDoubleVector3D::operator/=(double divisor)
226 {
227 xp /= divisor;
228 yp /= divisor;
229 zp /= divisor;
230 return *this;
231 }
232
233 Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
234 {
235 return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
236 }
237
238 Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
239 {
240 return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp;
241 }
242
243 Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
244 {
245 return QDoubleVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp);
246 }
247
248 Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
249 {
250 return QDoubleVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp);
251 }
252
253 Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector)
254 {
255 return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor);
256 }
257
258 Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor)
259 {
260 return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor);
261 }
262
263 Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
264 {
265 return QDoubleVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp);
266 }
267
268 Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector)
269 {
270 return QDoubleVector3D(-vector.xp, -vector.yp, -vector.zp);
271 }
272
273 Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor)
274 {
275 return QDoubleVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor);
276 }
277
qFuzzyCompare(const QDoubleVector3D & v1,const QDoubleVector3D & v2)278 Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
279 {
280 return qFuzzyCompare(v1.xp, v2.xp) &&
281 qFuzzyCompare(v1.yp, v2.yp) &&
282 qFuzzyCompare(v1.zp, v2.zp);
283 }
284
toVector2D()285 Q_DECL_CONSTEXPR inline QDoubleVector2D QDoubleVector3D::toVector2D() const
286 {
287 return QDoubleVector2D(xp, yp);
288 }
289
290
291 #ifndef QT_NO_DEBUG_STREAM
292 Q_POSITIONING_EXPORT QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector);
293 #endif
294
295 #ifndef QT_NO_DATASTREAM
296 Q_POSITIONING_EXPORT QDataStream &operator<<(QDataStream &, const QDoubleVector3D &);
297 Q_POSITIONING_EXPORT QDataStream &operator>>(QDataStream &, QDoubleVector3D &);
298 #endif
299
300 QT_END_NAMESPACE
301
302 #endif
303