1config BR2_PACKAGE_SOLARUS 2 bool "solarus" 3 depends on BR2_INSTALL_LIBSTDCPP 4 depends on BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1 5 depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS 6 depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 # openal 7 depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal 8 depends on !BR2_STATIC_LIBS # SDL2 9 depends on BR2_PACKAGE_HAS_LIBGL || BR2_PACKAGE_HAS_LIBGLES 10 select BR2_PACKAGE_GLM 11 select BR2_PACKAGE_LIBMODPLUG 12 select BR2_PACKAGE_LIBOGG 13 select BR2_PACKAGE_LIBPNG # runtime 14 select BR2_PACKAGE_LIBVORBIS 15 select BR2_PACKAGE_OPENAL 16 select BR2_PACKAGE_PHYSFS 17 select BR2_PACKAGE_SDL2 18 select BR2_PACKAGE_SDL2_IMAGE 19 select BR2_PACKAGE_SDL2_TTF 20 help 21 Solarus is an open-source Zelda-like 2D game engine written 22 in C++. It can run games scripted in Lua. This engine is used 23 by our Zelda fangames. Solarus is licensed under GPL v3. 24 25 http://www.solarus-games.org 26 https://github.com/solarus-games/solarus 27 28comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.9, NPTL, dynamic library, and luajit or lua 5.1" 29 depends on !BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1 30 depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS 31 depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 \ 32 || !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \ 33 || !BR2_PACKAGE_HAS_LIBGL 34