xref: /OK3568_Linux_fs/buildroot/package/solarus/Config.in (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1config BR2_PACKAGE_SOLARUS
2	bool "solarus"
3	depends on BR2_INSTALL_LIBSTDCPP
4	depends on BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
5	depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
6	depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 # openal
7	depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
8	depends on !BR2_STATIC_LIBS # SDL2
9	depends on BR2_PACKAGE_HAS_LIBGL || BR2_PACKAGE_HAS_LIBGLES
10	select BR2_PACKAGE_GLM
11	select BR2_PACKAGE_LIBMODPLUG
12	select BR2_PACKAGE_LIBOGG
13	select BR2_PACKAGE_LIBPNG # runtime
14	select BR2_PACKAGE_LIBVORBIS
15	select BR2_PACKAGE_OPENAL
16	select BR2_PACKAGE_PHYSFS
17	select BR2_PACKAGE_SDL2
18	select BR2_PACKAGE_SDL2_IMAGE
19	select BR2_PACKAGE_SDL2_TTF
20	help
21	  Solarus is an open-source Zelda-like 2D game engine written
22	  in C++. It can run games scripted in Lua. This engine is used
23	  by our Zelda fangames. Solarus is licensed under GPL v3.
24
25	  http://www.solarus-games.org
26	  https://github.com/solarus-games/solarus
27
28comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.9, NPTL, dynamic library, and luajit or lua 5.1"
29	depends on !BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
30	depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
31	depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 \
32		|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
33		|| !BR2_PACKAGE_HAS_LIBGL
34