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1.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
2
3*****************************
4Introducing the Yocto Project
5*****************************
6
7What is the Yocto Project?
8==========================
9
10The Yocto Project is an open source collaboration project that helps
11developers create custom Linux-based systems that are designed for
12embedded products regardless of the product's hardware architecture.
13Yocto Project provides a flexible toolset and a development environment
14that allows embedded device developers across the world to collaborate
15through shared technologies, software stacks, configurations, and best
16practices used to create these tailored Linux images.
17
18Thousands of developers worldwide have discovered that Yocto Project
19provides advantages in both systems and applications development,
20archival and management benefits, and customizations used for speed,
21footprint, and memory utilization. The project is a standard when it
22comes to delivering embedded software stacks. The project allows
23software customizations and build interchange for multiple hardware
24platforms as well as software stacks that can be maintained and scaled.
25
26.. image:: figures/key-dev-elements.png
27    :align: center
28
29For further introductory information on the Yocto Project, you might be
30interested in this
31`article <https://www.embedded.com/electronics-blogs/say-what-/4458600/Why-the-Yocto-Project-for-my-IoT-Project->`__
32by Drew Moseley and in this short introductory
33`video <https://www.youtube.com/watch?v=utZpKM7i5Z4>`__.
34
35The remainder of this section overviews advantages and challenges tied
36to the Yocto Project.
37
38Features
39--------
40
41Here are features and advantages of the Yocto Project:
42
43-  *Widely Adopted Across the Industry:* Many semiconductor, operating
44   system, software, and service vendors adopt and support the Yocto
45   Project in their products and services. For a look at the Yocto
46   Project community and the companies involved with the Yocto Project,
47   see the "COMMUNITY" and "ECOSYSTEM" tabs on the
48   :yocto_home:`Yocto Project <>` home page.
49
50-  *Architecture Agnostic:* Yocto Project supports Intel, ARM, MIPS,
51   AMD, PPC and other architectures. Most ODMs, OSVs, and chip vendors
52   create and supply BSPs that support their hardware. If you have
53   custom silicon, you can create a BSP that supports that architecture.
54
55   Aside from broad architecture support, the Yocto Project fully
56   supports a wide range of devices emulated by the Quick EMUlator
57   (QEMU).
58
59-  *Images and Code Transfer Easily:* Yocto Project output can easily
60   move between architectures without moving to new development
61   environments. Additionally, if you have used the Yocto Project to
62   create an image or application and you find yourself not able to
63   support it, commercial Linux vendors such as Wind River, Mentor
64   Graphics, Timesys, and ENEA could take it and provide ongoing
65   support. These vendors have offerings that are built using the Yocto
66   Project.
67
68-  *Flexibility:* Corporations use the Yocto Project many different
69   ways. One example is to create an internal Linux distribution as a
70   code base the corporation can use across multiple product groups.
71   Through customization and layering, a project group can leverage the
72   base Linux distribution to create a distribution that works for their
73   product needs.
74
75-  *Ideal for Constrained Embedded and IoT devices:* Unlike a full Linux
76   distribution, you can use the Yocto Project to create exactly what
77   you need for embedded devices. You only add the feature support or
78   packages that you absolutely need for the device. For devices that
79   have display hardware, you can use available system components such
80   as X11, Wayland, GTK+, Qt, Clutter, and SDL (among others) to create
81   a rich user experience. For devices that do not have a display or
82   where you want to use alternative UI frameworks, you can choose to
83   not build these components.
84
85-  *Comprehensive Toolchain Capabilities:* Toolchains for supported
86   architectures satisfy most use cases. However, if your hardware
87   supports features that are not part of a standard toolchain, you can
88   easily customize that toolchain through specification of
89   platform-specific tuning parameters. And, should you need to use a
90   third-party toolchain, mechanisms built into the Yocto Project allow
91   for that.
92
93-  *Mechanism Rules Over Policy:* Focusing on mechanism rather than
94   policy ensures that you are free to set policies based on the needs
95   of your design instead of adopting decisions enforced by some system
96   software provider.
97
98-  *Uses a Layer Model:* The Yocto Project :ref:`layer
99   infrastructure <overview-manual/yp-intro:the yocto project layer model>`
100   groups related functionality into separate bundles. You can incrementally
101   add these grouped functionalities to your project as needed. Using layers to
102   isolate and group functionality reduces project complexity and
103   redundancy, allows you to easily extend the system, make
104   customizations, and keep functionality organized.
105
106-  *Supports Partial Builds:* You can build and rebuild individual
107   packages as needed. Yocto Project accomplishes this through its
108   :ref:`overview-manual/concepts:shared state cache` (sstate) scheme.
109   Being able to build and debug components individually eases project
110   development.
111
112-  *Releases According to a Strict Schedule:* Major releases occur on a
113   :doc:`six-month cycle </ref-manual/release-process>`
114   predictably in October and April. The most recent two releases
115   support point releases to address common vulnerabilities and
116   exposures. This predictability is crucial for projects based on the
117   Yocto Project and allows development teams to plan activities.
118
119-  *Rich Ecosystem of Individuals and Organizations:* For open source
120   projects, the value of community is very important. Support forums,
121   expertise, and active developers who continue to push the Yocto
122   Project forward are readily available.
123
124-  *Binary Reproducibility:* The Yocto Project allows you to be very
125   specific about dependencies and achieves very high percentages of
126   binary reproducibility (e.g. 99.8% for ``core-image-minimal``). When
127   distributions are not specific about which packages are pulled in and
128   in what order to support dependencies, other build systems can
129   arbitrarily include packages.
130
131-  *License Manifest:* The Yocto Project provides a :ref:`license
132   manifest <dev-manual/common-tasks:maintaining open source license compliance during your product's lifecycle>`
133   for review by people who need to track the use of open source
134   licenses (e.g. legal teams).
135
136Challenges
137----------
138
139Here are challenges you might encounter when developing using the Yocto Project:
140
141-  *Steep Learning Curve:* The Yocto Project has a steep learning curve
142   and has many different ways to accomplish similar tasks. It can be
143   difficult to choose between such ways.
144
145-  *Understanding What Changes You Need to Make For Your Design Requires
146   Some Research:* Beyond the simple tutorial stage, understanding what
147   changes need to be made for your particular design can require a
148   significant amount of research and investigation. For information
149   that helps you transition from trying out the Yocto Project to using
150   it for your project, see the ":ref:`what-i-wish-id-known:what i wish i'd known about yocto project`" and
151   ":ref:`transitioning-to-a-custom-environment:transitioning to a custom environment for systems development`"
152   documents on the Yocto Project website.
153
154-  *Project Workflow Could Be Confusing:* The :ref:`Yocto Project
155   workflow <overview-manual/development-environment:the yocto project development environment>`
156   could be confusing if you are used to traditional desktop and server
157   software development.
158   In a desktop development environment, there are mechanisms to easily pull
159   and install new packages, which are typically pre-compiled binaries
160   from servers accessible over the Internet. Using the Yocto Project,
161   you must modify your configuration and rebuild to add additional
162   packages.
163
164-  *Working in a Cross-Build Environment Can Feel Unfamiliar:* When
165   developing code to run on a target, compilation, execution, and
166   testing done on the actual target can be faster than running a
167   BitBake build on a development host and then deploying binaries to
168   the target for test. While the Yocto Project does support development
169   tools on the target, the additional step of integrating your changes
170   back into the Yocto Project build environment would be required.
171   Yocto Project supports an intermediate approach that involves making
172   changes on the development system within the BitBake environment and
173   then deploying only the updated packages to the target.
174
175   The Yocto Project :term:`OpenEmbedded Build System`
176   produces packages
177   in standard formats (i.e. RPM, DEB, IPK, and TAR). You can deploy
178   these packages into the running system on the target by using
179   utilities on the target such as ``rpm`` or ``ipk``.
180
181-  *Initial Build Times Can be Significant:* Long initial build times
182   are unfortunately unavoidable due to the large number of packages
183   initially built from scratch for a fully functioning Linux system.
184   Once that initial build is completed, however, the shared-state
185   (sstate) cache mechanism Yocto Project uses keeps the system from
186   rebuilding packages that have not been "touched" since the last
187   build. The sstate mechanism significantly reduces times for
188   successive builds.
189
190The Yocto Project Layer Model
191=============================
192
193The Yocto Project's "Layer Model" is a development model for embedded
194and IoT Linux creation that distinguishes the Yocto Project from other
195simple build systems. The Layer Model simultaneously supports
196collaboration and customization. Layers are repositories that contain
197related sets of instructions that tell the :term:`OpenEmbedded Build System`
198what to do. You can
199collaborate, share, and reuse layers.
200
201Layers can contain changes to previous instructions or settings at any
202time. This powerful override capability is what allows you to customize
203previously supplied collaborative or community layers to suit your
204product requirements.
205
206You use different layers to logically separate information in your
207build. As an example, you could have BSP, GUI, distro configuration,
208middleware, or application layers. Putting your entire build into one
209layer limits and complicates future customization and reuse. Isolating
210information into layers, on the other hand, helps simplify future
211customizations and reuse. You might find it tempting to keep everything
212in one layer when working on a single project. However, the more modular
213your Metadata, the easier it is to cope with future changes.
214
215.. note::
216
217   -  Use Board Support Package (BSP) layers from silicon vendors when
218      possible.
219
220   -  Familiarize yourself with the
221      :yocto_home:`Yocto Project curated layer index</software-overview/layers/>`
222      or the :oe_layerindex:`OpenEmbedded layer index <>`.
223      The latter contains more layers but they are less universally
224      validated.
225
226   -  Layers support the inclusion of technologies, hardware components,
227      and software components. The :ref:`Yocto Project
228      Compatible <dev-manual/common-tasks:making sure your layer is compatible with yocto project>`
229      designation provides a minimum level of standardization that
230      contributes to a strong ecosystem. "YP Compatible" is applied to
231      appropriate products and software components such as BSPs, other
232      OE-compatible layers, and related open-source projects, allowing
233      the producer to use Yocto Project badges and branding assets.
234
235To illustrate how layers are used to keep things modular, consider
236machine customizations. These types of customizations typically reside
237in a special layer, rather than a general layer, called a BSP Layer.
238Furthermore, the machine customizations should be isolated from recipes
239and Metadata that support a new GUI environment, for example. This
240situation gives you a couple of layers: one for the machine
241configurations, and one for the GUI environment. It is important to
242understand, however, that the BSP layer can still make machine-specific
243additions to recipes within the GUI environment layer without polluting
244the GUI layer itself with those machine-specific changes. You can
245accomplish this through a recipe that is a BitBake append
246(``.bbappend``) file, which is described later in this section.
247
248.. note::
249
250   For general information on BSP layer structure, see the
251   :doc:`/bsp-guide/index`.
252
253The :term:`Source Directory`
254contains both general layers and BSP layers right out of the box. You
255can easily identify layers that ship with a Yocto Project release in the
256Source Directory by their names. Layers typically have names that begin
257with the string ``meta-``.
258
259.. note::
260
261   It is not a requirement that a layer name begin with the prefix
262   ``meta-``, but it is a commonly accepted standard in the Yocto Project
263   community.
264
265For example, if you were to examine the :yocto_git:`tree view </poky/tree/>`
266of the ``poky`` repository, you will see several layers: ``meta``,
267``meta-skeleton``, ``meta-selftest``, ``meta-poky``, and
268``meta-yocto-bsp``. Each of these repositories represents a distinct
269layer.
270
271For procedures on how to create layers, see the
272":ref:`dev-manual/common-tasks:understanding and creating layers`"
273section in the Yocto Project Development Tasks Manual.
274
275Components and Tools
276====================
277
278The Yocto Project employs a collection of components and tools used by
279the project itself, by project developers, and by those using the Yocto
280Project. These components and tools are open source projects and
281metadata that are separate from the reference distribution
282(:term:`Poky`) and the :term:`OpenEmbedded Build System`. Most of the
283components and tools are downloaded separately.
284
285This section provides brief overviews of the components and tools
286associated with the Yocto Project.
287
288Development Tools
289-----------------
290
291Here are tools that help you develop images and applications using
292the Yocto Project:
293
294-  *CROPS:* `CROPS <https://github.com/crops/poky-container/>`__ is an
295   open source, cross-platform development framework that leverages
296   `Docker Containers <https://www.docker.com/>`__. CROPS provides an
297   easily managed, extensible environment that allows you to build
298   binaries for a variety of architectures on Windows, Linux and Mac OS
299   X hosts.
300
301-  *devtool:* This command-line tool is available as part of the
302   extensible SDK (eSDK) and is its cornerstone. You can use ``devtool``
303   to help build, test, and package software within the eSDK. You can
304   use the tool to optionally integrate what you build into an image
305   built by the OpenEmbedded build system.
306
307   The ``devtool`` command employs a number of sub-commands that allow
308   you to add, modify, and upgrade recipes. As with the OpenEmbedded
309   build system, "recipes" represent software packages within
310   ``devtool``. When you use ``devtool add``, a recipe is automatically
311   created. When you use ``devtool modify``, the specified existing
312   recipe is used in order to determine where to get the source code and
313   how to patch it. In both cases, an environment is set up so that when
314   you build the recipe a source tree that is under your control is used
315   in order to allow you to make changes to the source as desired. By
316   default, both new recipes and the source go into a "workspace"
317   directory under the eSDK. The ``devtool upgrade`` command updates an
318   existing recipe so that you can build it for an updated set of source
319   files.
320
321   You can read about the ``devtool`` workflow in the Yocto Project
322   Application Development and Extensible Software Development Kit
323   (eSDK) Manual in the
324   ":ref:`sdk-manual/extensible:using \`\`devtool\`\` in your sdk workflow`"
325   section.
326
327-  *Extensible Software Development Kit (eSDK):* The eSDK provides a
328   cross-development toolchain and libraries tailored to the contents of
329   a specific image. The eSDK makes it easy to add new applications and
330   libraries to an image, modify the source for an existing component,
331   test changes on the target hardware, and integrate into the rest of
332   the OpenEmbedded build system. The eSDK gives you a toolchain
333   experience supplemented with the powerful set of ``devtool`` commands
334   tailored for the Yocto Project environment.
335
336   For information on the eSDK, see the :doc:`/sdk-manual/index` Manual.
337
338-  *Toaster:* Toaster is a web interface to the Yocto Project
339   OpenEmbedded build system. Toaster allows you to configure, run, and
340   view information about builds. For information on Toaster, see the
341   :doc:`/toaster-manual/index`.
342
343Production Tools
344----------------
345
346Here are tools that help with production related activities using the
347Yocto Project:
348
349-  *Auto Upgrade Helper:* This utility when used in conjunction with the
350   :term:`OpenEmbedded Build System`
351   (BitBake and
352   OE-Core) automatically generates upgrades for recipes that are based
353   on new versions of the recipes published upstream. See
354   :ref:`dev-manual/common-tasks:using the auto upgrade helper (auh)`
355   for how to set it up.
356
357-  *Recipe Reporting System:* The Recipe Reporting System tracks recipe
358   versions available for Yocto Project. The main purpose of the system
359   is to help you manage the recipes you maintain and to offer a dynamic
360   overview of the project. The Recipe Reporting System is built on top
361   of the :oe_layerindex:`OpenEmbedded Layer Index <>`, which
362   is a website that indexes OpenEmbedded-Core layers.
363
364-  *Patchwork:* `Patchwork <https://patchwork.yoctoproject.org/>`__
365   is a fork of a project originally started by
366   `OzLabs <https://ozlabs.org/>`__. The project is a web-based tracking
367   system designed to streamline the process of bringing contributions
368   into a project. The Yocto Project uses Patchwork as an organizational
369   tool to handle patches, which number in the thousands for every
370   release.
371
372-  *AutoBuilder:* AutoBuilder is a project that automates build tests
373   and quality assurance (QA). By using the public AutoBuilder, anyone
374   can determine the status of the current development branch of Poky.
375
376   .. note::
377
378      AutoBuilder is based on buildbot.
379
380   A goal of the Yocto Project is to lead the open source industry with
381   a project that automates testing and QA procedures. In doing so, the
382   project encourages a development community that publishes QA and test
383   plans, publicly demonstrates QA and test plans, and encourages
384   development of tools that automate and test and QA procedures for the
385   benefit of the development community.
386
387   You can learn more about the AutoBuilder used by the Yocto Project
388   Autobuilder :doc:`here </test-manual/understand-autobuilder>`.
389
390-  *Pseudo:* Pseudo is the Yocto Project implementation of
391   `fakeroot <http://man.he.net/man1/fakeroot>`__, which is used to run
392   commands in an environment that seemingly has root privileges.
393
394   During a build, it can be necessary to perform operations that
395   require system administrator privileges. For example, file ownership
396   or permissions might need to be defined. Pseudo is a tool that you
397   can either use directly or through the environment variable
398   ``LD_PRELOAD``. Either method allows these operations to succeed
399   even without system administrator privileges.
400
401   Thanks to Pseudo, the Yocto Project never needs root privileges to
402   build images for your target system.
403
404   You can read more about Pseudo in the
405   ":ref:`overview-manual/concepts:fakeroot and pseudo`" section.
406
407Open-Embedded Build System Components
408-------------------------------------
409
410Here are components associated with the :term:`OpenEmbedded Build System`:
411
412-  *BitBake:* BitBake is a core component of the Yocto Project and is
413   used by the OpenEmbedded build system to build images. While BitBake
414   is key to the build system, BitBake is maintained separately from the
415   Yocto Project.
416
417   BitBake is a generic task execution engine that allows shell and
418   Python tasks to be run efficiently and in parallel while working
419   within complex inter-task dependency constraints. In short, BitBake
420   is a build engine that works through recipes written in a specific
421   format in order to perform sets of tasks.
422
423   You can learn more about BitBake in the :doc:`BitBake User
424   Manual <bitbake:index>`.
425
426-  *OpenEmbedded-Core:* OpenEmbedded-Core (OE-Core) is a common layer of
427   metadata (i.e. recipes, classes, and associated files) used by
428   OpenEmbedded-derived systems, which includes the Yocto Project. The
429   Yocto Project and the OpenEmbedded Project both maintain the
430   OpenEmbedded-Core. You can find the OE-Core metadata in the Yocto
431   Project :yocto_git:`Source Repositories </poky/tree/meta>`.
432
433   Historically, the Yocto Project integrated the OE-Core metadata
434   throughout the Yocto Project source repository reference system
435   (Poky). After Yocto Project Version 1.0, the Yocto Project and
436   OpenEmbedded agreed to work together and share a common core set of
437   metadata (OE-Core), which contained much of the functionality
438   previously found in Poky. This collaboration achieved a long-standing
439   OpenEmbedded objective for having a more tightly controlled and
440   quality-assured core. The results also fit well with the Yocto
441   Project objective of achieving a smaller number of fully featured
442   tools as compared to many different ones.
443
444   Sharing a core set of metadata results in Poky as an integration
445   layer on top of OE-Core. You can see that in this
446   :ref:`figure <overview-manual/yp-intro:what is the yocto project?>`.
447   The Yocto Project combines various components such as BitBake, OE-Core,
448   script "glue", and documentation for its build system.
449
450Reference Distribution (Poky)
451-----------------------------
452
453Poky is the Yocto Project reference distribution. It contains the
454:term:`OpenEmbedded Build System`
455(BitBake and OE-Core) as well as a set of metadata to get you started
456building your own distribution. See the figure in
457":ref:`overview-manual/yp-intro:what is the yocto project?`"
458section for an illustration that shows Poky and its relationship with
459other parts of the Yocto Project.
460
461To use the Yocto Project tools and components, you can download
462(``clone``) Poky and use it to bootstrap your own distribution.
463
464.. note::
465
466   Poky does not contain binary files. It is a working example of how to
467   build your own custom Linux distribution from source.
468
469You can read more about Poky in the
470":ref:`overview-manual/yp-intro:reference embedded distribution (poky)`"
471section.
472
473Packages for Finished Targets
474-----------------------------
475
476Here are components associated with packages for finished targets:
477
478-  *Matchbox:* Matchbox is an Open Source, base environment for the X
479   Window System running on non-desktop, embedded platforms such as
480   handhelds, set-top boxes, kiosks, and anything else for which screen
481   space, input mechanisms, or system resources are limited.
482
483   Matchbox consists of a number of interchangeable and optional
484   applications that you can tailor to a specific, non-desktop platform
485   to enhance usability in constrained environments.
486
487   You can find the Matchbox source in the Yocto Project
488   :yocto_git:`Source Repositories <>`.
489
490-  *Opkg:* Open PacKaGe management (opkg) is a lightweight package
491   management system based on the itsy package (ipkg) management system.
492   Opkg is written in C and resembles Advanced Package Tool (APT) and
493   Debian Package (dpkg) in operation.
494
495   Opkg is intended for use on embedded Linux devices and is used in
496   this capacity in the :oe_home:`OpenEmbedded <>` and
497   `OpenWrt <https://openwrt.org/>`__ projects, as well as the Yocto
498   Project.
499
500   .. note::
501
502      As best it can, opkg maintains backwards compatibility with ipkg
503      and conforms to a subset of Debian's policy manual regarding
504      control files.
505
506   You can find the opkg source in the Yocto Project
507   :yocto_git:`Source Repositories <>`.
508
509Archived Components
510-------------------
511
512The Build Appliance is a virtual machine image that enables you to build
513and boot a custom embedded Linux image with the Yocto Project using a
514non-Linux development system.
515
516Historically, the Build Appliance was the second of three methods by
517which you could use the Yocto Project on a system that was not native to
518Linux.
519
5201. *Hob:* Hob, which is now deprecated and is no longer available since
521   the 2.1 release of the Yocto Project provided a rudimentary,
522   GUI-based interface to the Yocto Project. Toaster has fully replaced
523   Hob.
524
5252. *Build Appliance:* Post Hob, the Build Appliance became available. It
526   was never recommended that you use the Build Appliance as a
527   day-to-day production development environment with the Yocto Project.
528   Build Appliance was useful as a way to try out development in the
529   Yocto Project environment.
530
5313. *CROPS:* The final and best solution available now for developing
532   using the Yocto Project on a system not native to Linux is with
533   :ref:`CROPS <overview-manual/yp-intro:development tools>`.
534
535Development Methods
536===================
537
538The Yocto Project development environment usually involves a
539:term:`Build Host` and target
540hardware. You use the Build Host to build images and develop
541applications, while you use the target hardware to execute deployed
542software.
543
544This section provides an introduction to the choices or development
545methods you have when setting up your Build Host. Depending on your
546particular workflow preference and the type of operating system your
547Build Host runs, you have several choices.
548
549.. note::
550
551   For additional detail about the Yocto Project development
552   environment, see the ":doc:`/overview-manual/development-environment`"
553   chapter.
554
555-  *Native Linux Host:* By far the best option for a Build Host. A
556   system running Linux as its native operating system allows you to
557   develop software by directly using the
558   :term:`BitBake` tool. You can
559   accomplish all aspects of development from a regular shell in a
560   supported Linux distribution.
561
562   For information on how to set up a Build Host on a system running
563   Linux as its native operating system, see the
564   ":ref:`dev-manual/start:setting up a native linux host`"
565   section in the Yocto Project Development Tasks Manual.
566
567-  *CROss PlatformS (CROPS):* Typically, you use
568   `CROPS <https://github.com/crops/poky-container/>`__, which leverages
569   `Docker Containers <https://www.docker.com/>`__, to set up a Build
570   Host that is not running Linux (e.g. Microsoft Windows or macOS).
571
572   .. note::
573
574      You can, however, use CROPS on a Linux-based system.
575
576   CROPS is an open source, cross-platform development framework that
577   provides an easily managed, extensible environment for building
578   binaries targeted for a variety of architectures on Windows, macOS,
579   or Linux hosts. Once the Build Host is set up using CROPS, you can
580   prepare a shell environment to mimic that of a shell being used on a
581   system natively running Linux.
582
583   For information on how to set up a Build Host with CROPS, see the
584   ":ref:`dev-manual/start:setting up to use cross platforms (crops)`"
585   section in the Yocto Project Development Tasks Manual.
586
587-  *Windows Subsystem For Linux (WSLv2):* You may use Windows Subsystem
588   For Linux v2 to set up a Build Host using Windows 10.
589
590   .. note::
591
592      The Yocto Project is not compatible with WSLv1, it is compatible
593      but not officially supported nor validated with WSLv2, if you
594      still decide to use WSL please upgrade to WSLv2.
595
596   The Windows Subsystem For Linux allows Windows 10 to run a real Linux
597   kernel inside of a lightweight virtual machine (VM).
598
599   For information on how to set up a Build Host with WSLv2, see the
600   ":ref:`dev-manual/start:setting up to use windows subsystem for linux (wslv2)`"
601   section in the Yocto Project Development Tasks Manual.
602
603-  *Toaster:* Regardless of what your Build Host is running, you can use
604   Toaster to develop software using the Yocto Project. Toaster is a web
605   interface to the Yocto Project's :term:`OpenEmbedded Build System`.
606   The interface allows you to configure and run your builds. Information
607   about builds is collected and stored in a database. You can use Toaster
608   to configure and start builds on multiple remote build servers.
609
610   For information about and how to use Toaster, see the
611   :doc:`/toaster-manual/index`.
612
613Reference Embedded Distribution (Poky)
614======================================
615
616"Poky", which is pronounced *Pock*-ee, is the name of the Yocto
617Project's reference distribution or Reference OS Kit. Poky contains the
618:term:`OpenEmbedded Build System` (:term:`BitBake` and
619:term:`OpenEmbedded-Core (OE-Core)`) as well as a set of
620:term:`Metadata` to get you started building your own distro. In other
621words, Poky is a base specification of the functionality needed for a
622typical embedded system as well as the components from the Yocto Project
623that allow you to build a distribution into a usable binary image.
624
625Poky is a combined repository of BitBake, OpenEmbedded-Core (which is
626found in ``meta``), ``meta-poky``, ``meta-yocto-bsp``, and documentation
627provided all together and known to work well together. You can view
628these items that make up the Poky repository in the
629:yocto_git:`Source Repositories </poky/tree/>`.
630
631.. note::
632
633   If you are interested in all the contents of the
634   poky
635   Git repository, see the ":ref:`ref-manual/structure:top-level core components`"
636   section in the Yocto Project Reference Manual.
637
638The following figure illustrates what generally comprises Poky:
639
640.. image:: figures/poky-reference-distribution.png
641    :align: center
642
643-  BitBake is a task executor and scheduler that is the heart of the
644   OpenEmbedded build system.
645
646-  ``meta-poky``, which is Poky-specific metadata.
647
648-  ``meta-yocto-bsp``, which are Yocto Project-specific Board Support
649   Packages (BSPs).
650
651-  OpenEmbedded-Core (OE-Core) metadata, which includes shared
652   configurations, global variable definitions, shared classes,
653   packaging, and recipes. Classes define the encapsulation and
654   inheritance of build logic. Recipes are the logical units of software
655   and images to be built.
656
657-  Documentation, which contains the Yocto Project source files used to
658   make the set of user manuals.
659
660.. note::
661
662   While Poky is a "complete" distribution specification and is tested
663   and put through QA, you cannot use it as a product "out of the box"
664   in its current form.
665
666To use the Yocto Project tools, you can use Git to clone (download) the
667Poky repository then use your local copy of the reference distribution
668to bootstrap your own distribution.
669
670.. note::
671
672   Poky does not contain binary files. It is a working example of how to
673   build your own custom Linux distribution from source.
674
675Poky has a regular, well established, six-month release cycle under its
676own version. Major releases occur at the same time major releases (point
677releases) occur for the Yocto Project, which are typically in the Spring
678and Fall. For more information on the Yocto Project release schedule and
679cadence, see the ":doc:`/ref-manual/release-process`" chapter in the
680Yocto Project Reference Manual.
681
682Much has been said about Poky being a "default configuration". A default
683configuration provides a starting image footprint. You can use Poky out
684of the box to create an image ranging from a shell-accessible minimal
685image all the way up to a Linux Standard Base-compliant image that uses
686a GNOME Mobile and Embedded (GMAE) based reference user interface called
687Sato.
688
689One of the most powerful properties of Poky is that every aspect of a
690build is controlled by the metadata. You can use metadata to augment
691these base image types by adding metadata
692`layers <overview-manual/yp-intro:the yocto project layer model>` that extend
693functionality.
694These layers can provide, for example, an additional software stack for
695an image type, add a board support package (BSP) for additional
696hardware, or even create a new image type.
697
698Metadata is loosely grouped into configuration files or package recipes.
699A recipe is a collection of non-executable metadata used by BitBake to
700set variables or define additional build-time tasks. A recipe contains
701fields such as the recipe description, the recipe version, the license
702of the package and the upstream source repository. A recipe might also
703indicate that the build process uses autotools, make, distutils or any
704other build process, in which case the basic functionality can be
705defined by the classes it inherits from the OE-Core layer's class
706definitions in ``./meta/classes``. Within a recipe you can also define
707additional tasks as well as task prerequisites. Recipe syntax through
708BitBake also supports both ``:prepend`` and ``:append`` operators as a
709method of extending task functionality. These operators inject code into
710the beginning or end of a task. For information on these BitBake
711operators, see the
712":ref:`bitbake:bitbake-user-manual/bitbake-user-manual-metadata:appending and prepending (override style syntax)`"
713section in the BitBake User's Manual.
714
715The OpenEmbedded Build System Workflow
716======================================
717
718The :term:`OpenEmbedded Build System` uses a "workflow" to
719accomplish image and SDK generation. The following figure overviews that
720workflow:
721
722.. image:: figures/YP-flow-diagram.png
723    :align: center
724
725Following is a brief summary of the "workflow":
726
7271. Developers specify architecture, policies, patches and configuration
728   details.
729
7302. The build system fetches and downloads the source code from the
731   specified location. The build system supports standard methods such
732   as tarballs or source code repositories systems such as Git.
733
7343. Once source code is downloaded, the build system extracts the sources
735   into a local work area where patches are applied and common steps for
736   configuring and compiling the software are run.
737
7384. The build system then installs the software into a temporary staging
739   area where the binary package format you select (DEB, RPM, or IPK) is
740   used to roll up the software.
741
7425. Different QA and sanity checks run throughout entire build process.
743
7446. After the binaries are created, the build system generates a binary
745   package feed that is used to create the final root file image.
746
7477. The build system generates the file system image and a customized
748   Extensible SDK (eSDK) for application development in parallel.
749
750For a very detailed look at this workflow, see the
751":ref:`overview-manual/concepts:openembedded build system concepts`" section.
752
753Some Basic Terms
754================
755
756It helps to understand some basic fundamental terms when learning the
757Yocto Project. Although there is a list of terms in the ":doc:`Yocto Project
758Terms </ref-manual/terms>`" section of the Yocto Project
759Reference Manual, this section provides the definitions of some terms
760helpful for getting started:
761
762-  *Configuration Files:* Files that hold global definitions of
763   variables, user-defined variables, and hardware configuration
764   information. These files tell the :term:`OpenEmbedded Build System`
765   what to build and
766   what to put into the image to support a particular platform.
767
768-  *Extensible Software Development Kit (eSDK):* A custom SDK for
769   application developers. This eSDK allows developers to incorporate
770   their library and programming changes back into the image to make
771   their code available to other application developers. For information
772   on the eSDK, see the :doc:`/sdk-manual/index` manual.
773
774-  *Layer:* A collection of related recipes. Layers allow you to
775   consolidate related metadata to customize your build. Layers also
776   isolate information used when building for multiple architectures.
777   Layers are hierarchical in their ability to override previous
778   specifications. You can include any number of available layers from
779   the Yocto Project and customize the build by adding your own layers
780   after them. You can search the Layer Index for layers used within
781   Yocto Project.
782
783   For more detailed information on layers, see the
784   ":ref:`dev-manual/common-tasks:understanding and creating layers`"
785   section in the Yocto Project Development Tasks Manual. For a
786   discussion specifically on BSP Layers, see the
787   ":ref:`bsp-guide/bsp:bsp layers`" section in the Yocto
788   Project Board Support Packages (BSP) Developer's Guide.
789
790-  *Metadata:* A key element of the Yocto Project is the Metadata that
791   is used to construct a Linux distribution and is contained in the
792   files that the OpenEmbedded build system parses when building an
793   image. In general, Metadata includes recipes, configuration files,
794   and other information that refers to the build instructions
795   themselves, as well as the data used to control what things get built
796   and the effects of the build. Metadata also includes commands and
797   data used to indicate what versions of software are used, from where
798   they are obtained, and changes or additions to the software itself
799   (patches or auxiliary files) that are used to fix bugs or customize
800   the software for use in a particular situation. OpenEmbedded-Core is
801   an important set of validated metadata.
802
803-  *OpenEmbedded Build System:* The terms "BitBake" and "build system"
804   are sometimes used for the OpenEmbedded Build System.
805
806   BitBake is a task scheduler and execution engine that parses
807   instructions (i.e. recipes) and configuration data. After a parsing
808   phase, BitBake creates a dependency tree to order the compilation,
809   schedules the compilation of the included code, and finally executes
810   the building of the specified custom Linux image (distribution).
811   BitBake is similar to the ``make`` tool.
812
813   During a build process, the build system tracks dependencies and
814   performs a native or cross-compilation of each package. As a first
815   step in a cross-build setup, the framework attempts to create a
816   cross-compiler toolchain (i.e. Extensible SDK) suited for the target
817   platform.
818
819-  *OpenEmbedded-Core (OE-Core):* OE-Core is metadata comprised of
820   foundation recipes, classes, and associated files that are meant to
821   be common among many different OpenEmbedded-derived systems,
822   including the Yocto Project. OE-Core is a curated subset of an
823   original repository developed by the OpenEmbedded community that has
824   been pared down into a smaller, core set of continuously validated
825   recipes. The result is a tightly controlled and quality-assured core
826   set of recipes.
827
828   You can see the Metadata in the ``meta`` directory of the Yocto
829   Project :yocto_git:`Source Repositories <>`.
830
831-  *Packages:* In the context of the Yocto Project, this term refers to
832   a recipe's packaged output produced by BitBake (i.e. a "baked
833   recipe"). A package is generally the compiled binaries produced from
834   the recipe's sources. You "bake" something by running it through
835   BitBake.
836
837   It is worth noting that the term "package" can, in general, have
838   subtle meanings. For example, the packages referred to in the
839   ":ref:`ref-manual/system-requirements:required packages for the build host`"
840   section in the Yocto Project Reference Manual are compiled binaries
841   that, when installed, add functionality to your host Linux
842   distribution.
843
844   Another point worth noting is that historically within the Yocto
845   Project, recipes were referred to as packages - thus, the existence
846   of several BitBake variables that are seemingly mis-named, (e.g.
847   :term:`PR`,
848   :term:`PV`, and
849   :term:`PE`).
850
851-  *Poky:* Poky is a reference embedded distribution and a reference
852   test configuration. Poky provides the following:
853
854   -  A base-level functional distro used to illustrate how to customize
855      a distribution.
856
857   -  A means by which to test the Yocto Project components (i.e. Poky
858      is used to validate the Yocto Project).
859
860   -  A vehicle through which you can download the Yocto Project.
861
862   Poky is not a product level distro. Rather, it is a good starting
863   point for customization.
864
865   .. note::
866
867      Poky is an integration layer on top of OE-Core.
868
869-  *Recipe:* The most common form of metadata. A recipe contains a list
870   of settings and tasks (i.e. instructions) for building packages that
871   are then used to build the binary image. A recipe describes where you
872   get source code and which patches to apply. Recipes describe
873   dependencies for libraries or for other recipes as well as
874   configuration and compilation options. Related recipes are
875   consolidated into a layer.
876