1 // This is an incomplete port of http://glmatrix.net/
2 //
3 // Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
4 //
5 // This software is provided 'as-is', without any express or implied warranty.
6 // In no event will the authors be held liable for any damages arising from the
7 // use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it
11 // freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not claim
14 //    that you wrote the original software. If you use this software in a
15 //    product, an acknowledgment in the product documentation would be
16 //    appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such, and must not be
19 //    misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 
23 #pragma once
24 
25 #include <array>
26 
27 namespace mbgl {
28 
29 using mat2 = std::array<double, 4>;
30 
31 namespace matrix {
32 
33 void identity(mat2& out);
34 void rotate(mat2& out, const mat2& a, double rad);
35 void scale(mat2& out, const mat2& a, double v0, double v1);
36 
37 } // namespace matrix
38 } // namespace mbgl
39