1 // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
2 
3 #pragma once
4 
5 namespace mbgl {
6 namespace shaders {
7 
8 class fill_pattern {
9 public:
10     static const char* name;
11     static const char* vertexSource;
12     static const char* fragmentSource;
13 };
14 
15 } // namespace shaders
16 } // namespace mbgl
17