1 // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. 2 3 #pragma once 4 5 namespace mbgl { 6 namespace shaders { 7 8 class fill_pattern { 9 public: 10 static const char* name; 11 static const char* vertexSource; 12 static const char* fragmentSource; 13 }; 14 15 } // namespace shaders 16 } // namespace mbgl 17