1 #pragma once
2 
3 #include <mbgl/gl/index_buffer.hpp>
4 #include <mbgl/gl/texture.hpp>
5 #include <mbgl/gl/vertex_buffer.hpp>
6 #include <mbgl/programs/raster_program.hpp>
7 #include <mbgl/renderer/bucket.hpp>
8 #include <mbgl/renderer/tile_mask.hpp>
9 #include <mbgl/util/image.hpp>
10 #include <mbgl/util/mat4.hpp>
11 #include <mbgl/util/optional.hpp>
12 
13 namespace mbgl {
14 
15 class RasterBucket : public Bucket {
16 public:
17     RasterBucket(PremultipliedImage&&);
18     RasterBucket(std::shared_ptr<PremultipliedImage>);
19 
20     void upload(gl::Context&) override;
21     bool hasData() const override;
22 
23     void clear();
24     void setImage(std::shared_ptr<PremultipliedImage>);
25     void setMask(TileMask&&);
26 
27     std::shared_ptr<PremultipliedImage> image;
28     optional<gl::Texture> texture;
29     TileMask mask{ { 0, 0, 0 } };
30 
31     // Bucket specific vertices are used for Image Sources only
32     // Raster Tile Sources use the default buffers from Painter
33     gl::VertexVector<RasterLayoutVertex> vertices;
34     gl::IndexVector<gl::Triangles> indices;
35     SegmentVector<RasterAttributes> segments;
36 
37     optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
38     optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
39 };
40 
41 template <>
is() const42 inline bool Bucket::is<RasterBucket>() const {
43     return layerType == style::LayerType::Raster;
44 }
45 
46 } // namespace mbgl
47