1 #pragma once
2 
3 #include <mbgl/renderer/bucket.hpp>
4 #include <mbgl/map/mode.hpp>
5 #include <mbgl/tile/geometry_tile_data.hpp>
6 #include <mbgl/gl/vertex_buffer.hpp>
7 #include <mbgl/gl/index_buffer.hpp>
8 #include <mbgl/programs/segment.hpp>
9 #include <mbgl/programs/heatmap_program.hpp>
10 #include <mbgl/style/layers/heatmap_layer_properties.hpp>
11 
12 namespace mbgl {
13 
14 class BucketParameters;
15 
16 class HeatmapBucket : public Bucket {
17 public:
18     HeatmapBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
19 
20     void addFeature(const GeometryTileFeature&,
21                     const GeometryCollection&) override;
22     bool hasData() const override;
23 
24     void upload(gl::Context&) override;
25 
26     float getQueryRadius(const RenderLayer&) const override;
27 
28     gl::VertexVector<HeatmapLayoutVertex> vertices;
29     gl::IndexVector<gl::Triangles> triangles;
30     SegmentVector<HeatmapAttributes> segments;
31 
32     optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
33     optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
34 
35     std::map<std::string, HeatmapProgram::PaintPropertyBinders> paintPropertyBinders;
36 
37     const MapMode mode;
38 };
39 
40 template <>
is() const41 inline bool Bucket::is<HeatmapBucket>() const {
42     return layerType == style::LayerType::Heatmap;
43 }
44 
45 } // namespace mbgl
46