1 #pragma once
2 
3 #include <mbgl/renderer/bucket.hpp>
4 #include <mbgl/tile/geometry_tile_data.hpp>
5 #include <mbgl/gl/vertex_buffer.hpp>
6 #include <mbgl/gl/index_buffer.hpp>
7 #include <mbgl/programs/segment.hpp>
8 #include <mbgl/programs/fill_program.hpp>
9 #include <mbgl/style/layers/fill_layer_properties.hpp>
10 
11 #include <vector>
12 
13 namespace mbgl {
14 
15 class BucketParameters;
16 
17 class FillBucket : public Bucket {
18 public:
19     FillBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
20 
21     void addFeature(const GeometryTileFeature&,
22                     const GeometryCollection&) override;
23     bool hasData() const override;
24 
25     void upload(gl::Context&) override;
26 
27     float getQueryRadius(const RenderLayer&) const override;
28 
29     gl::VertexVector<FillLayoutVertex> vertices;
30     gl::IndexVector<gl::Lines> lines;
31     gl::IndexVector<gl::Triangles> triangles;
32     SegmentVector<FillAttributes> lineSegments;
33     SegmentVector<FillAttributes> triangleSegments;
34 
35     optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
36     optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer;
37     optional<gl::IndexBuffer<gl::Triangles>> triangleIndexBuffer;
38 
39     std::map<std::string, FillProgram::PaintPropertyBinders> paintPropertyBinders;
40 };
41 
42 template <>
is() const43 inline bool Bucket::is<FillBucket>() const {
44     return layerType == style::LayerType::Fill;
45 }
46 
47 } // namespace mbgl
48