1 #pragma once 2 3 #include <mbgl/map/mode.hpp> 4 #include <mbgl/tile/tile_id.hpp> 5 6 namespace mbgl { 7 8 class BucketParameters { 9 public: 10 const OverscaledTileID tileID; 11 const MapMode mode; 12 const float pixelRatio; 13 }; 14 15 } // namespace mbgl 16