1 #pragma once 2 3 #include <mbgl/gl/uniform.hpp> 4 #include <mbgl/util/color.hpp> 5 6 namespace mbgl { 7 namespace uniforms { 8 9 // Uniforms common to several shaders. 10 11 MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_matrix); 12 MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity); 13 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color); 14 MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur); 15 16 MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom); 17 MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch); 18 MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch); 19 MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing); 20 MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius); 21 MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_width); 22 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_stroke_color); 23 MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_opacity); 24 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_fill_color); 25 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_halo_color); 26 MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_width); 27 MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_blur); 28 MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color); 29 MBGL_DEFINE_UNIFORM_SCALAR(float, u_height); 30 MBGL_DEFINE_UNIFORM_SCALAR(float, u_base); 31 MBGL_DEFINE_UNIFORM_SCALAR(float, u_width); 32 MBGL_DEFINE_UNIFORM_SCALAR(float, u_floorwidth); 33 MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth); 34 MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset); 35 MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world); 36 MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize); 37 MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map); 38 MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance); 39 MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_change); 40 MBGL_DEFINE_UNIFORM_SCALAR(float, u_weight); 41 42 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale); 43 44 namespace heatmap { 45 MBGL_DEFINE_UNIFORM_SCALAR(float, u_extrude_scale); 46 } // namespace heatmap 47 48 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a); 49 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a); 50 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b); 51 MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_b); 52 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a); 53 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b); 54 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper); 55 MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower); 56 57 MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix); 58 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image); 59 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture); 60 MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a); 61 MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b); 62 MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels); 63 MBGL_DEFINE_UNIFORM_SCALAR(float, u_overscale_factor); 64 65 } // namespace uniforms 66 } // namespace mbgl 67