1 #pragma once 2 3 #include <mbgl/util/range.hpp> 4 5 namespace mbgl { 6 namespace gl { 7 8 class DepthMode { 9 public: 10 enum Function { 11 Never = 0x0200, 12 Less = 0x0201, 13 Equal = 0x0202, 14 LessEqual = 0x0203, 15 Greater = 0x0204, 16 NotEqual = 0x0205, 17 GreaterEqual = 0x0206, 18 Always = 0x0207 19 }; 20 21 enum Mask : bool { 22 ReadOnly = false, 23 ReadWrite = true 24 }; 25 26 Function func; 27 Mask mask; 28 Range<float> range; 29 disabled()30 static DepthMode disabled() { 31 return DepthMode { Always, ReadOnly, { 0.0, 1.0 } }; 32 } 33 }; 34 35 } // namespace gl 36 } // namespace mbgl 37