1From 3cf2048b647484cc3a6abd0d78be60cead47b42d Mon Sep 17 00:00:00 2001 2From: Changqing Li <changqing.li@windriver.com> 3Date: Fri, 24 Feb 2023 16:59:19 +0800 4Subject: [PATCH] Fix potential memory leak in GLES_CreateTextur 5 6CVE: CVE-2022-4743 7Upstream-Status: Backport [https://github.com/libsdl-org/SDL/commit/00b67f55727bc0944c3266e2b875440da132ce4b] 8 9Signed-off-by: Changqing Li <changqing.li@windriver.com> 10--- 11 src/render/opengles/SDL_render_gles.c | 6 ++++++ 12 1 file changed, 6 insertions(+) 13 14diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c 15index a6b58f2..237b1d6 100644 16--- a/src/render/opengles/SDL_render_gles.c 17+++ b/src/render/opengles/SDL_render_gles.c 18@@ -368,6 +368,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) 19 renderdata->glGenTextures(1, &data->texture); 20 result = renderdata->glGetError(); 21 if (result != GL_NO_ERROR) { 22+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) { 23+ SDL_free(data->pixels); 24+ } 25 SDL_free(data); 26 return GLES_SetError("glGenTextures()", result); 27 } 28@@ -396,6 +399,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) 29 30 result = renderdata->glGetError(); 31 if (result != GL_NO_ERROR) { 32+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) { 33+ SDL_free(data->pixels); 34+ } 35 SDL_free(data); 36 return GLES_SetError("glTexImage2D()", result); 37 } 38-- 392.25.1 40 41