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MStar hereby reserves the 91 // rights to any and all damages, losses, costs and expenses resulting therefrom. 92 // 93 // [Doxygen] 94 /// @file drvSOUND.h 95 /// @brief Subroutine for sound effect 96 /// @author MStarSemi Inc. 97 //////////////////////////////////////////////////////////////////////////////// 98 99 #ifndef _DRVSOUND_H_ 100 #define _DRVSOUND_H_ 101 102 #include "MsTypes.h" 103 #include "drvAUDIO_if.h" 104 105 #ifdef __cplusplus 106 extern "C" 107 { 108 #endif 109 110 111 enum 112 { 113 SUBWOOFER=0x00, 114 VOLUME_BALANCE=0x01, 115 SPATIAL=0x02, 116 u8BaSS_TREBLE=0x03, 117 AUTO_VOLUME=0x04, 118 DAC_OUTPUT=0x05, 119 SOUND_EFFECT=0x06, 120 STEREO_MODE=0x07, 121 SOUND_MODE=0x08 122 }; 123 124 //===================================================== 125 // Declare audio function here. 126 //===================================================== 127 void MDrv_SOUND_Init(void); 128 void MDrv_SOUND_SetMute(MS_U8 u8Path, MS_BOOL bEnable); 129 void MDrv_SOUND_AbsoluteVolume(MS_U8 u8Path, MS_U8 u8Vol1, MS_U8 u8Vol2); 130 void MDrv_SOUND_SetPreScale(MS_U8 u8Path, MS_U8 u8Prescale); 131 void MDrv_SOUND_SetBalance(MS_U8 u8Balance); 132 void MDrv_SOUND_SetBalance_L(MS_U8 u8Balance_L); 133 void MDrv_SOUND_SetBalance_R(MS_U8 u8Balance_R); 134 void MDrv_SOUND_SetBass(MS_U8 u8Level); 135 void MDrv_SOUND_SetDynamicBass(MS_U8 u8Level); 136 void MDrv_SOUND_AbsoluteBass(MS_U8 u8Bass); 137 void MDrv_SOUND_SetTreble(MS_U8 u8Level); 138 void MDrv_SOUND_AbsoluteTreble(MS_U8 u8Treble); 139 void MDrv_SOUND_SetEq(MS_U8 u8Band, MS_U8 u8Level); 140 void MDrv_SOUND_SetEq7(MS_U8 u8Band, MS_U8 u8Level); 141 142 void MDrv_SOUND_SetADCThreshold(MS_U8 u8Threshold); 143 void MDrv_SOUND_SetNRAttenuate(MS_U8 u8Mode); 144 void MDrv_SOUND_SetAVCThreshold(MS_U8 u8Level); 145 void MDrv_SOUND_SetAvcMode( MS_U8 u8AvcMode ); 146 void MDrv_SOUND_SetAvcAT( MS_U8 u8AvcAT ); 147 void MDrv_SOUND_SetAvcRT( MS_U8 u8AvcRT ); 148 void MDrv_SOUND_PowerDown_Wait(MS_BOOL bEnable); 149 void MDrv_SOUND_SetCH1AudioDelay(MS_U8 u8Delay); 150 void MDrv_SOUND_PlayMenuSound(void); 151 void MDrv_SOUND_SetSurroundXA(MS_U8 u8Mode); 152 void MDrv_SOUND_SetSurroundXB(MS_U8 u8Mode); 153 void MDrv_SOUND_SetSurroundXK(MS_U8 u8Mode); 154 void MDrv_SOUND_SetSurroundLPFGain(MS_U8 u8Mode); 155 156 //====================================================== 157 void MDrv_SOUND_EnableAutoVolume(MS_BOOL bEnAVC); 158 void MDrv_SOUND_EnableTone(MS_BOOL bEnTone); 159 void MDrv_SOUND_EnableEQ(MS_BOOL bEnEQ); 160 void MDrv_SOUND_EnableSurround(MS_BOOL bEnSurround); 161 void MDrv_SOUND_EnableNR(MS_U8 u8Level); 162 void MDrv_SOUND_EnableBalance(MS_U8 u8Enable); 163 //================From DrvAudioProcess======================= 164 void MDrv_SOUND_SetAdAbsoluteVolume(MS_U8 u8Vol1, MS_U8 u8Vol2); 165 void MDrv_SOUND_SetAdMute(MS_BOOL bEnable); 166 void MDrv_SOUND_SetPEQCoef(AUDIO_PEQ_COEF *peq_coef); 167 void MDrv_SOUND_EnablePEQ(MS_BOOL Enpeq); 168 169 void MDrv_SOUND_SetMixModeMute(AUDIO_SOURCE_INFO_TYPE eSourceType, AUDIO_MIX_VOL_TYPE VolType, MS_BOOL EnMute ); 170 void MDrv_SOUND_SetMixModeVolume(AUDIO_SOURCE_INFO_TYPE eSourceType, AUDIO_MIX_VOL_TYPE VolType, MS_U8 u8Vol1, MS_U8 u8Vol2 ); 171 172 MS_BOOL MDrv_SOUND_EnableDcRemove(MS_BOOL EnDcRemove); 173 MS_BOOL MDrv_SOUND_SetParam( Sound_SET_Type Type, MS_U32 *p_param ); 174 175 MS_BOOL MDrv_SND_ProcessEnable(Sound_ENABLE_Type Type, MS_BOOL enable); 176 MS_BOOL MDrv_SND_SetParam( Sound_SET_PARAM_Type Type, MS_U16 param1, MS_U16 param2); 177 MS_U16 MDrv_SND_GetParam( Sound_GET_PARAM_Type Type, MS_U16 param1); 178 179 #ifdef __cplusplus 180 } 181 #endif 182 183 184 #endif //_DRVSOUND_H_ 185