| H A D | render_tile.cpp | 15 const std::array<float, 2>& translation, in translateVtxMatrix() argument 19 if (translation[0] == 0 && translation[1] == 0) { in translateVtxMatrix() 29 Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle); in translateVtxMatrix() 43 mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation, in translatedMatrix() argument 46 return translateVtxMatrix(matrix, translation, anchor, state, false); in translatedMatrix() 49 mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation, in translatedClipMatrix() argument 52 return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false); in translatedClipMatrix()
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