1 #include <mbgl/programs/line_program.hpp>
2 #include <mbgl/style/layers/line_layer_properties.hpp>
3 #include <mbgl/renderer/render_tile.hpp>
4 #include <mbgl/renderer/image_atlas.hpp>
5 #include <mbgl/map/transform_state.hpp>
6 #include <mbgl/util/mat2.hpp>
7 #include <mbgl/geometry/line_atlas.hpp>
8 
9 namespace mbgl {
10 
11 using namespace style;
12 
13 static_assert(sizeof(LineLayoutVertex) == 12, "expected LineLayoutVertex size");
14 
15 template <class Values, class...Args>
makeValues(const RenderLinePaintProperties::PossiblyEvaluated & properties,const RenderTile & tile,const TransformState & state,const std::array<float,2> & pixelsToGLUnits,Args &&...args)16 Values makeValues(const RenderLinePaintProperties::PossiblyEvaluated& properties,
17                   const RenderTile& tile,
18                   const TransformState& state,
19                   const std::array<float, 2>& pixelsToGLUnits,
20                   Args&&... args) {
21 
22     return Values {
23         uniforms::u_matrix::Value{
24             tile.translatedMatrix(properties.get<LineTranslate>(),
25                                   properties.get<LineTranslateAnchor>(),
26                                   state)
27         },
28         uniforms::u_ratio::Value{ 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) },
29         uniforms::u_gl_units_to_pixels::Value{{{ 1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1] }}},
30         std::forward<Args>(args)...
31     };
32 }
33 
34 LineProgram::UniformValues
uniformValues(const RenderLinePaintProperties::PossiblyEvaluated & properties,const RenderTile & tile,const TransformState & state,const std::array<float,2> & pixelsToGLUnits)35 LineProgram::uniformValues(const RenderLinePaintProperties::PossiblyEvaluated& properties,
36                            const RenderTile& tile,
37                            const TransformState& state,
38                            const std::array<float, 2>& pixelsToGLUnits) {
39     return makeValues<LineProgram::UniformValues>(
40         properties,
41         tile,
42         state,
43         pixelsToGLUnits
44     );
45 }
46 
47 LineSDFProgram::UniformValues
uniformValues(const RenderLinePaintProperties::PossiblyEvaluated & properties,float pixelRatio,const RenderTile & tile,const TransformState & state,const std::array<float,2> & pixelsToGLUnits,const LinePatternPos & posA,const LinePatternPos & posB,float atlasWidth)48 LineSDFProgram::uniformValues(const RenderLinePaintProperties::PossiblyEvaluated& properties,
49                               float pixelRatio,
50                               const RenderTile& tile,
51                               const TransformState& state,
52                               const std::array<float, 2>& pixelsToGLUnits,
53                               const LinePatternPos& posA,
54                               const LinePatternPos& posB,
55                               float atlasWidth) {
56     const float widthA = posA.width * properties.get<LineDasharray>().fromScale;
57     const float widthB = posB.width * properties.get<LineDasharray>().toScale;
58 
59     std::array<float, 2> scaleA {{
60         1.0f / tile.id.pixelsToTileUnits(widthA, state.getIntegerZoom()),
61         -posA.height / 2.0f
62     }};
63 
64     std::array<float, 2> scaleB {{
65         1.0f / tile.id.pixelsToTileUnits(widthB, state.getIntegerZoom()),
66         -posB.height / 2.0f
67     }};
68 
69     return makeValues<LineSDFProgram::UniformValues>(
70         properties,
71         tile,
72         state,
73         pixelsToGLUnits,
74         uniforms::u_patternscale_a::Value{ scaleA },
75         uniforms::u_patternscale_b::Value{ scaleB },
76         uniforms::u_tex_y_a::Value{ posA.y },
77         uniforms::u_tex_y_b::Value{ posB.y },
78         uniforms::u_mix::Value{ properties.get<LineDasharray>().t },
79         uniforms::u_sdfgamma::Value{ atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f },
80         uniforms::u_image::Value{ 0 }
81     );
82 }
83 
84 LinePatternProgram::UniformValues
uniformValues(const RenderLinePaintProperties::PossiblyEvaluated & properties,const RenderTile & tile,const TransformState & state,const std::array<float,2> & pixelsToGLUnits,const Size atlasSize,const ImagePosition & posA,const ImagePosition & posB)85 LinePatternProgram::uniformValues(const RenderLinePaintProperties::PossiblyEvaluated& properties,
86                                   const RenderTile& tile,
87                                   const TransformState& state,
88                                   const std::array<float, 2>& pixelsToGLUnits,
89                                   const Size atlasSize,
90                                   const ImagePosition& posA,
91                                   const ImagePosition& posB) {
92      std::array<float, 2> sizeA {{
93          tile.id.pixelsToTileUnits(posA.displaySize()[0] * properties.get<LinePattern>().fromScale, state.getIntegerZoom()),
94          posA.displaySize()[1]
95      }};
96 
97      std::array<float, 2> sizeB {{
98          tile.id.pixelsToTileUnits(posB.displaySize()[0] * properties.get<LinePattern>().toScale, state.getIntegerZoom()),
99          posB.displaySize()[1]
100      }};
101 
102     return makeValues<LinePatternProgram::UniformValues>(
103         properties,
104         tile,
105         state,
106         pixelsToGLUnits,
107         uniforms::u_pattern_tl_a::Value{ posA.tl() },
108         uniforms::u_pattern_br_a::Value{ posA.br() },
109         uniforms::u_pattern_tl_b::Value{ posB.tl() },
110         uniforms::u_pattern_br_b::Value{ posB.br() },
111         uniforms::u_pattern_size_a::Value{ sizeA },
112         uniforms::u_pattern_size_b::Value{ sizeB },
113         uniforms::u_texsize::Value{ atlasSize },
114         uniforms::u_fade::Value{ properties.get<LinePattern>().t },
115         uniforms::u_image::Value{ 0 }
116     );
117 }
118 
119 } // namespace mbgl
120