1 // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. 2 3 #include <mbgl/shaders/preludes.hpp> 4 #include <mbgl/shaders/source.hpp> 5 6 namespace mbgl { 7 namespace shaders { 8 9 const char* vertexPrelude = source() + 0; 10 const char* fragmentPrelude = source() + 2557; 11 12 } // namespace shaders 13 } // namespace mbgl 14