1 /*
2 * Copyright © 2008,2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 * Zhigang Gong <zhigang.gong@linux.intel.com>
26 * Chad Versace <chad.versace@linux.intel.com>
27 */
28
29 /** @file glamor.c
30 * This file covers the initialization and teardown of glamor, and has various
31 * functions not responsible for performing rendering.
32 */
33
34 #include <stdlib.h>
35 #include <unistd.h>
36
37 #include "glamor_priv.h"
38 #include "mipict.h"
39
40 DevPrivateKeyRec glamor_screen_private_key;
41 DevPrivateKeyRec glamor_pixmap_private_key;
42 DevPrivateKeyRec glamor_gc_private_key;
43
44 glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen)45 glamor_get_screen_private(ScreenPtr screen)
46 {
47 return (glamor_screen_private *)
48 dixLookupPrivate(&screen->devPrivates, &glamor_screen_private_key);
49 }
50
51 void
glamor_set_screen_private(ScreenPtr screen,glamor_screen_private * priv)52 glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
53 {
54 dixSetPrivate(&screen->devPrivates, &glamor_screen_private_key, priv);
55 }
56
57 /**
58 * glamor_get_drawable_pixmap() returns a backing pixmap for a given drawable.
59 *
60 * @param drawable the drawable being requested.
61 *
62 * This function returns the backing pixmap for a drawable, whether it is a
63 * redirected window, unredirected window, or already a pixmap. Note that
64 * coordinate translation is needed when drawing to the backing pixmap of a
65 * redirected window, and the translation coordinates are provided by calling
66 * exaGetOffscreenPixmap() on the drawable.
67 */
68 PixmapPtr
glamor_get_drawable_pixmap(DrawablePtr drawable)69 glamor_get_drawable_pixmap(DrawablePtr drawable)
70 {
71 if (drawable->type == DRAWABLE_WINDOW)
72 return drawable->pScreen->GetWindowPixmap((WindowPtr) drawable);
73 else
74 return (PixmapPtr) drawable;
75 }
76
77 static void
glamor_init_pixmap_private_small(PixmapPtr pixmap,glamor_pixmap_private * pixmap_priv)78 glamor_init_pixmap_private_small(PixmapPtr pixmap, glamor_pixmap_private *pixmap_priv)
79 {
80 pixmap_priv->box.x1 = 0;
81 pixmap_priv->box.x2 = pixmap->drawable.width;
82 pixmap_priv->box.y1 = 0;
83 pixmap_priv->box.y2 = pixmap->drawable.height;
84 pixmap_priv->block_w = pixmap->drawable.width;
85 pixmap_priv->block_h = pixmap->drawable.height;
86 pixmap_priv->block_hcnt = 1;
87 pixmap_priv->block_wcnt = 1;
88 pixmap_priv->box_array = &pixmap_priv->box;
89 pixmap_priv->fbo_array = &pixmap_priv->fbo;
90 }
91
92 _X_EXPORT void
glamor_set_pixmap_type(PixmapPtr pixmap,glamor_pixmap_type_t type)93 glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
94 {
95 glamor_pixmap_private *pixmap_priv;
96
97 pixmap_priv = glamor_get_pixmap_private(pixmap);
98 pixmap_priv->type = type;
99 glamor_init_pixmap_private_small(pixmap, pixmap_priv);
100 }
101
102 _X_EXPORT Bool
glamor_set_pixmap_texture(PixmapPtr pixmap,unsigned int tex)103 glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
104 {
105 ScreenPtr screen = pixmap->drawable.pScreen;
106 glamor_pixmap_private *pixmap_priv;
107 glamor_screen_private *glamor_priv;
108 glamor_pixmap_fbo *fbo;
109
110 glamor_priv = glamor_get_screen_private(screen);
111 pixmap_priv = glamor_get_pixmap_private(pixmap);
112
113 if (pixmap_priv->fbo) {
114 fbo = glamor_pixmap_detach_fbo(pixmap_priv);
115 glamor_destroy_fbo(glamor_priv, fbo);
116 }
117
118 fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap,
119 pixmap->drawable.width,
120 pixmap->drawable.height, tex, 0);
121
122 if (fbo == NULL) {
123 ErrorF("XXX fail to create fbo.\n");
124 return FALSE;
125 }
126
127 glamor_pixmap_attach_fbo(pixmap, fbo);
128
129 return TRUE;
130 }
131
132 _X_EXPORT void
glamor_clear_pixmap(PixmapPtr pixmap)133 glamor_clear_pixmap(PixmapPtr pixmap)
134 {
135 ScreenPtr screen = pixmap->drawable.pScreen;
136 glamor_screen_private *glamor_priv;
137 glamor_pixmap_private *pixmap_priv;
138
139 glamor_priv = glamor_get_screen_private(screen);
140 pixmap_priv = glamor_get_pixmap_private(pixmap);
141
142 assert(pixmap_priv->fbo != NULL);
143
144 glamor_pixmap_clear_fbo(glamor_priv, pixmap_priv->fbo);
145 }
146
147 uint32_t
glamor_get_pixmap_texture(PixmapPtr pixmap)148 glamor_get_pixmap_texture(PixmapPtr pixmap)
149 {
150 glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
151
152 if (!pixmap_priv)
153 return 0;
154
155 if (!pixmap_priv->fbo)
156 return 0;
157
158 if (pixmap_priv->type != GLAMOR_TEXTURE_ONLY)
159 return 0;
160
161 return pixmap_priv->fbo->tex;
162 }
163
164 void
glamor_bind_texture(glamor_screen_private * glamor_priv,GLenum texture,glamor_pixmap_fbo * fbo,Bool destination_red)165 glamor_bind_texture(glamor_screen_private *glamor_priv, GLenum texture,
166 glamor_pixmap_fbo *fbo, Bool destination_red)
167 {
168 glActiveTexture(texture);
169 glBindTexture(GL_TEXTURE_2D, fbo->tex);
170
171 /* If we're pulling data from a GL_RED texture, then whether we
172 * want to make it an A,0,0,0 result or a 0,0,0,R result depends
173 * on whether the destination is also a GL_RED texture.
174 *
175 * For GL_RED destinations, we need to leave the bits in the R
176 * channel. For all other destinations, we need to clear out the R
177 * channel so that it returns zero for R, G and B.
178 *
179 * Note that we're leaving the SWIZZLE_A value alone; for GL_RED
180 * destinations, that means we'll actually be returning R,0,0,R,
181 * but it doesn't matter as the bits in the alpha channel aren't
182 * going anywhere.
183 */
184
185 /* Is the operand a GL_RED fbo?
186 */
187
188 if (fbo->is_red) {
189 /* If destination is also GL_RED, then preserve the bits in
190 * the R channel */
191
192 if (destination_red)
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
194 else
195 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ZERO);
196 }
197 }
198
199 PixmapPtr
glamor_create_pixmap(ScreenPtr screen,int w,int h,int depth,unsigned int usage)200 glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
201 unsigned int usage)
202 {
203 PixmapPtr pixmap;
204 glamor_pixmap_private *pixmap_priv;
205 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
206 glamor_pixmap_fbo *fbo = NULL;
207 int pitch;
208
209 if (w > 32767 || h > 32767)
210 return NullPixmap;
211
212 if ((usage == GLAMOR_CREATE_PIXMAP_CPU
213 || (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE &&
214 w <= glamor_priv->glyph_max_dim &&
215 h <= glamor_priv->glyph_max_dim)
216 || (w == 0 && h == 0)
217 || !glamor_priv->formats[depth].format))
218 return fbCreatePixmap(screen, w, h, depth, usage);
219 else
220 pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
221
222 pixmap_priv = glamor_get_pixmap_private(pixmap);
223
224 pixmap_priv->is_cbcr = (usage == GLAMOR_CREATE_FORMAT_CBCR);
225
226 pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
227 screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
228
229 pixmap_priv->type = GLAMOR_TEXTURE_ONLY;
230
231 if (usage == GLAMOR_CREATE_PIXMAP_NO_TEXTURE) {
232 glamor_init_pixmap_private_small(pixmap, pixmap_priv);
233 return pixmap;
234 }
235 else if (usage == GLAMOR_CREATE_NO_LARGE ||
236 glamor_check_fbo_size(glamor_priv, w, h))
237 {
238 glamor_init_pixmap_private_small(pixmap, pixmap_priv);
239 fbo = glamor_create_fbo(glamor_priv, pixmap, w, h, usage);
240 } else {
241 int tile_size = glamor_priv->max_fbo_size;
242 DEBUGF("Create LARGE pixmap %p width %d height %d, tile size %d\n",
243 pixmap, w, h, tile_size);
244 fbo = glamor_create_fbo_array(glamor_priv, pixmap, usage,
245 tile_size, tile_size, pixmap_priv);
246 }
247
248 if (fbo == NULL) {
249 fbDestroyPixmap(pixmap);
250 return fbCreatePixmap(screen, w, h, depth, usage);
251 }
252
253 glamor_pixmap_attach_fbo(pixmap, fbo);
254
255 return pixmap;
256 }
257
258 Bool
glamor_destroy_pixmap(PixmapPtr pixmap)259 glamor_destroy_pixmap(PixmapPtr pixmap)
260 {
261 if (pixmap->refcnt == 1) {
262 glamor_pixmap_destroy_fbo(pixmap);
263 }
264
265 return fbDestroyPixmap(pixmap);
266 }
267
268 void
glamor_block_handler(ScreenPtr screen)269 glamor_block_handler(ScreenPtr screen)
270 {
271 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
272
273 glamor_make_current(glamor_priv);
274
275 if (glamor_priv->is_gles) {
276 #ifdef GLAMOR_HAS_GL_FENCE
277 GLsync sync;
278
279 sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
280 glFlush();
281 glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
282 glDeleteSync(sync);
283 #else
284 glamor_finish(screen);
285 #endif
286 } else {
287 glFlush();
288 }
289 }
290
291 static void
_glamor_block_handler(ScreenPtr screen,void * timeout)292 _glamor_block_handler(ScreenPtr screen, void *timeout)
293 {
294 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
295
296 glamor_block_handler(screen);
297
298 screen->BlockHandler = glamor_priv->saved_procs.block_handler;
299 screen->BlockHandler(screen, timeout);
300 glamor_priv->saved_procs.block_handler = screen->BlockHandler;
301 screen->BlockHandler = _glamor_block_handler;
302 }
303
304 static void
glamor_set_debug_level(int * debug_level)305 glamor_set_debug_level(int *debug_level)
306 {
307 char *debug_level_string;
308
309 debug_level_string = getenv("GLAMOR_DEBUG");
310 if (debug_level_string
311 && sscanf(debug_level_string, "%d", debug_level) == 1)
312 return;
313 *debug_level = 0;
314 }
315
316 int glamor_debug_level;
317
318 void
glamor_gldrawarrays_quads_using_indices(glamor_screen_private * glamor_priv,unsigned count)319 glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv,
320 unsigned count)
321 {
322 unsigned i;
323
324 /* For a single quad, don't bother with an index buffer. */
325 if (count == 1)
326 goto fallback;
327
328 if (glamor_priv->ib_size < count) {
329 /* Basic GLES2 doesn't have any way to map buffer objects for
330 * writing, but it's long past time for drivers to have
331 * MapBufferRange.
332 */
333 if (!glamor_priv->has_map_buffer_range)
334 goto fallback;
335
336 /* Lazy create the buffer name, and only bind it once since
337 * none of the glamor code binds it to anything else.
338 */
339 if (!glamor_priv->ib) {
340 glGenBuffers(1, &glamor_priv->ib);
341 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ib);
342 }
343
344 /* For now, only support GL_UNSIGNED_SHORTs. */
345 if (count > ((1 << 16) - 1) / 4) {
346 goto fallback;
347 } else {
348 uint16_t *data;
349 size_t size = count * 6 * sizeof(GLushort);
350
351 glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, NULL, GL_STATIC_DRAW);
352 data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,
353 0, size,
354 GL_MAP_WRITE_BIT |
355 GL_MAP_INVALIDATE_BUFFER_BIT);
356 for (i = 0; i < count; i++) {
357 data[i * 6 + 0] = i * 4 + 0;
358 data[i * 6 + 1] = i * 4 + 1;
359 data[i * 6 + 2] = i * 4 + 2;
360 data[i * 6 + 3] = i * 4 + 0;
361 data[i * 6 + 4] = i * 4 + 2;
362 data[i * 6 + 5] = i * 4 + 3;
363 }
364 glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
365
366 glamor_priv->ib_size = count;
367 glamor_priv->ib_type = GL_UNSIGNED_SHORT;
368 }
369 }
370
371 glDrawElements(GL_TRIANGLES, count * 6, glamor_priv->ib_type, NULL);
372 return;
373
374 fallback:
375 for (i = 0; i < count; i++)
376 glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
377 }
378
379
380 static Bool
glamor_check_instruction_count(int gl_version)381 glamor_check_instruction_count(int gl_version)
382 {
383 GLint max_native_alu_instructions;
384
385 /* Avoid using glamor if the reported instructions limit is too low,
386 * as this would cause glamor to fallback on sw due to large shaders
387 * which ends up being unbearably slow.
388 */
389 if (gl_version < 30) {
390 if (!epoxy_has_gl_extension("GL_ARB_fragment_program")) {
391 ErrorF("GL_ARB_fragment_program required\n");
392 return FALSE;
393 }
394
395 glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB,
396 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB,
397 &max_native_alu_instructions);
398 if (max_native_alu_instructions < GLAMOR_MIN_ALU_INSTRUCTIONS) {
399 LogMessage(X_WARNING,
400 "glamor requires at least %d instructions (%d reported)\n",
401 GLAMOR_MIN_ALU_INSTRUCTIONS, max_native_alu_instructions);
402 return FALSE;
403 }
404 }
405
406 return TRUE;
407 }
408
409 static void GLAPIENTRY
glamor_debug_output_callback(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * message,const void * userParam)410 glamor_debug_output_callback(GLenum source,
411 GLenum type,
412 GLuint id,
413 GLenum severity,
414 GLsizei length,
415 const GLchar *message,
416 const void *userParam)
417 {
418 ScreenPtr screen = (void *)userParam;
419 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
420
421 if (glamor_priv->suppress_gl_out_of_memory_logging &&
422 source == GL_DEBUG_SOURCE_API && type == GL_DEBUG_TYPE_ERROR) {
423 return;
424 }
425
426 LogMessageVerb(X_ERROR, 0, "glamor%d: GL error: %*s\n",
427 screen->myNum, length, message);
428 }
429
430 /**
431 * Configures GL_ARB_debug_output to give us immediate callbacks when
432 * GL errors occur, so that we can log them.
433 */
434 static void
glamor_setup_debug_output(ScreenPtr screen)435 glamor_setup_debug_output(ScreenPtr screen)
436 {
437 if (!epoxy_has_gl_extension("GL_ARB_debug_output"))
438 return;
439
440 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
441 /* Disable debugging messages other than GL API errors */
442 glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL,
443 GL_FALSE);
444 glDebugMessageControl(GL_DEBUG_SOURCE_API,
445 GL_DEBUG_TYPE_ERROR,
446 GL_DONT_CARE,
447 0, NULL, GL_TRUE);
448 glDebugMessageCallback(glamor_debug_output_callback,
449 screen);
450
451 /* If KHR_debug is present, all debug output is disabled by
452 * default on non-debug contexts.
453 */
454 if (epoxy_has_gl_extension("GL_KHR_debug"))
455 glEnable(GL_DEBUG_OUTPUT);
456 }
457
458 const struct glamor_format *
glamor_format_for_pixmap(PixmapPtr pixmap)459 glamor_format_for_pixmap(PixmapPtr pixmap)
460 {
461 ScreenPtr pScreen = pixmap->drawable.pScreen;
462 glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
463 glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
464
465 if (pixmap_priv->is_cbcr)
466 return &glamor_priv->cbcr_format;
467 else
468 return &glamor_priv->formats[pixmap->drawable.depth];
469 }
470
471 static void
glamor_add_format(ScreenPtr screen,int depth,CARD32 render_format,GLenum internalformat,GLenum format,GLenum type)472 glamor_add_format(ScreenPtr screen, int depth, CARD32 render_format,
473 GLenum internalformat, GLenum format, GLenum type)
474 {
475 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
476 struct glamor_format *f = &glamor_priv->formats[depth];
477
478 /* If we're trying to run on GLES, make sure that we get the read
479 * formats that we're expecting, since glamor_transfer relies on
480 * them matching to get data back out. To avoid this limitation, we
481 * would need to have a more general glReadPixels() path in
482 * glamor_transfer that re-encoded the bits to the pixel format that
483 * we intended after.
484 *
485 * Note that we can't just create a pixmap because we're in
486 * screeninit.
487 */
488 if (glamor_priv->is_gles) {
489 unsigned fbo, tex;
490 int read_format, read_type;
491 GLenum status;
492
493 glGenTextures(1, &tex);
494 glBindTexture(GL_TEXTURE_2D, tex);
495 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
496 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
497 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0,
498 format, type, NULL);
499
500 glGenFramebuffers(1, &fbo);
501 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
502 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
503 GL_TEXTURE_2D, tex, 0);
504 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
505 if (status != GL_FRAMEBUFFER_COMPLETE) {
506 ErrorF("glamor: Test fbo for depth %d incomplete. "
507 "Falling back to software.\n", depth);
508 glDeleteTextures(1, &tex);
509 glDeleteFramebuffers(1, &fbo);
510 return;
511 }
512
513 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &read_format);
514 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type);
515
516 glDeleteTextures(1, &tex);
517 glDeleteFramebuffers(1, &fbo);
518
519 if (format != read_format || type != read_type) {
520 ErrorF("glamor: Implementation returned 0x%x/0x%x read format/type "
521 "for depth %d, expected 0x%x/0x%x. "
522 "Falling back to software.\n",
523 read_format, read_type, depth, format, type);
524 return;
525 }
526 }
527
528 f->depth = depth;
529 f->render_format = render_format;
530 f->internalformat = internalformat;
531 f->format = format;
532 f->type = type;
533 }
534
535 /* Set up the GL format/types that glamor will use for the various depths
536 *
537 * X11's pixel data doesn't have channels, but to store our data in GL
538 * we have to pick some sort of format to move X11 pixel data in and
539 * out with in glamor_transfer.c. For X11 core operations, other than
540 * GL logic ops (non-GXcopy GC ops) what the driver chooses internally
541 * doesn't matter as long as it doesn't drop any bits (we expect them
542 * to generally expand, if anything). For Render, we can expect
543 * clients to tend to render with PictFormats matching our channel
544 * layouts here since ultimately X11 pixels tend to end up on the
545 * screen. The render implementation will fall back to fb if the
546 * channels don't match.
547 *
548 * Note that these formats don't affect what glamor_egl.c or
549 * Xwayland's EGL layer choose for surfaces exposed through DRI or
550 * scanout. For now, those layers need to match what we're choosing
551 * here, or channels will end up swizzled around. Similarly, the
552 * driver's visual masks also need to match what we're doing here.
553 */
554 static void
glamor_setup_formats(ScreenPtr screen)555 glamor_setup_formats(ScreenPtr screen)
556 {
557 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
558
559 /* Prefer r8 textures since they're required by GLES3 and core,
560 * only falling back to a8 if we can't do them.
561 */
562 if (glamor_priv->is_gles || epoxy_has_gl_extension("GL_ARB_texture_rg")) {
563 glamor_add_format(screen, 8, PICT_a8,
564 GL_R8, GL_RED, GL_UNSIGNED_BYTE);
565 } else {
566 glamor_add_format(screen, 8, PICT_a8,
567 GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE);
568 }
569
570 if (glamor_priv->is_gles) {
571 /* For 15bpp, GLES supports format/type RGBA/5551, rather than
572 * bgra/1555_rev. GL_EXT_bgra lets the impl say the color
573 * read format/type is bgra/1555 even if we had to create it
574 * with rgba/5551, with Mesa does. That means we can't use
575 * the same format/type for TexSubImage and readpixels.
576 *
577 * Instead, just store 16 bits using the trusted 565 path, and
578 * disable render accel for now.
579 */
580 glamor_add_format(screen, 15, PICT_x1r5g5b5,
581 GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
582 } else {
583 glamor_add_format(screen, 15, PICT_x1r5g5b5,
584 GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
585 }
586
587 glamor_add_format(screen, 16, PICT_r5g6b5,
588 GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
589
590 if (glamor_priv->is_gles) {
591 assert(X_BYTE_ORDER == X_LITTLE_ENDIAN);
592 glamor_add_format(screen, 24, PICT_x8r8g8b8,
593 GL_BGRA, GL_BGRA, GL_UNSIGNED_BYTE);
594 glamor_add_format(screen, 32, PICT_a8r8g8b8,
595 GL_BGRA, GL_BGRA, GL_UNSIGNED_BYTE);
596 } else {
597 glamor_add_format(screen, 24, PICT_x8r8g8b8,
598 GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV);
599 glamor_add_format(screen, 32, PICT_a8r8g8b8,
600 GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV);
601 }
602
603 if (glamor_priv->is_gles) {
604 glamor_add_format(screen, 30, PICT_x2b10g10r10,
605 GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
606 } else {
607 glamor_add_format(screen, 30, PICT_x2r10g10b10,
608 GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV);
609 }
610
611 glamor_priv->cbcr_format.depth = 16;
612 glamor_priv->cbcr_format.internalformat = GL_RG8;
613 glamor_priv->cbcr_format.format = GL_RG;
614 glamor_priv->cbcr_format.type = GL_UNSIGNED_BYTE;
615 }
616
617 /** Set up glamor for an already-configured GL context. */
618 Bool
glamor_init(ScreenPtr screen,unsigned int flags)619 glamor_init(ScreenPtr screen, unsigned int flags)
620 {
621 glamor_screen_private *glamor_priv;
622 int gl_version;
623 int glsl_major, glsl_minor;
624 int max_viewport_size[2];
625 const char *shading_version_string;
626 int shading_version_offset;
627
628 PictureScreenPtr ps = GetPictureScreenIfSet(screen);
629
630 if (flags & ~GLAMOR_VALID_FLAGS) {
631 ErrorF("glamor_init: Invalid flags %x\n", flags);
632 return FALSE;
633 }
634 glamor_priv = calloc(1, sizeof(*glamor_priv));
635 if (glamor_priv == NULL)
636 return FALSE;
637
638 glamor_priv->flags = flags;
639
640 if (!dixRegisterPrivateKey(&glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
641 LogMessage(X_WARNING,
642 "glamor%d: Failed to allocate screen private\n",
643 screen->myNum);
644 goto free_glamor_private;
645 }
646
647 glamor_set_screen_private(screen, glamor_priv);
648
649 if (!dixRegisterPrivateKey(&glamor_pixmap_private_key, PRIVATE_PIXMAP,
650 sizeof(struct glamor_pixmap_private))) {
651 LogMessage(X_WARNING,
652 "glamor%d: Failed to allocate pixmap private\n",
653 screen->myNum);
654 goto free_glamor_private;
655 }
656
657 if (!dixRegisterPrivateKey(&glamor_gc_private_key, PRIVATE_GC,
658 sizeof (glamor_gc_private))) {
659 LogMessage(X_WARNING,
660 "glamor%d: Failed to allocate gc private\n",
661 screen->myNum);
662 goto free_glamor_private;
663 }
664
665 glamor_priv->saved_procs.close_screen = screen->CloseScreen;
666 screen->CloseScreen = glamor_close_screen;
667
668 glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
669 screen->DestroyPixmap = glamor_destroy_pixmap;
670
671 /* If we are using egl screen, call egl screen init to
672 * register correct close screen function. */
673 if (flags & GLAMOR_USE_EGL_SCREEN) {
674 glamor_egl_screen_init(screen, &glamor_priv->ctx);
675 } else {
676 #ifdef GLXEXT
677 if (!glamor_glx_screen_init(&glamor_priv->ctx))
678 goto fail;
679 #endif
680 }
681
682 glamor_make_current(glamor_priv);
683
684 if (!epoxy_is_desktop_gl())
685 glamor_priv->is_gles = TRUE;
686
687 gl_version = epoxy_gl_version();
688
689 /* assume a core profile if we are GL 3.1 and don't have ARB_compatibility */
690 glamor_priv->is_core_profile =
691 gl_version >= 31 && !epoxy_has_gl_extension("GL_ARB_compatibility");
692
693 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
694
695 if (!shading_version_string) {
696 LogMessage(X_WARNING,
697 "glamor%d: Failed to get GLSL version\n",
698 screen->myNum);
699 goto fail;
700 }
701
702 shading_version_offset = 0;
703 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0)
704 shading_version_offset = 18;
705
706 if (sscanf(shading_version_string + shading_version_offset,
707 "%i.%i",
708 &glsl_major,
709 &glsl_minor) != 2) {
710 LogMessage(X_WARNING,
711 "glamor%d: Failed to parse GLSL version string %s\n",
712 screen->myNum, shading_version_string);
713 goto fail;
714 }
715 glamor_priv->glsl_version = glsl_major * 100 + glsl_minor;
716
717 if (glamor_priv->is_gles) {
718 /* Force us back to the base version of our programs on an ES
719 * context, anyway. Basically glamor only uses desktop 1.20
720 * or 1.30 currently. 1.30's new features are also present in
721 * ES 3.0, but our glamor_program.c constructions use a lot of
722 * compatibility features (to reduce the diff between 1.20 and
723 * 1.30 programs).
724 */
725 glamor_priv->glsl_version = 120;
726 }
727
728 /* We'd like to require GL_ARB_map_buffer_range or
729 * GL_OES_map_buffer_range, since it offers more information to
730 * the driver than plain old glMapBuffer() or glBufferSubData().
731 * It's been supported on Mesa on the desktop since 2009 and on
732 * GLES2 since October 2012. It's supported on Apple's iOS
733 * drivers for SGX535 and A7, but apparently not on most Android
734 * devices (the OES extension spec wasn't released until June
735 * 2012).
736 *
737 * 82% of 0 A.D. players (desktop GL) submitting hardware reports
738 * have support for it, with most of the ones lacking it being on
739 * Windows with Intel 4-series (G45) graphics or older.
740 */
741 if (!glamor_priv->is_gles) {
742 if (gl_version < 21) {
743 ErrorF("Require OpenGL version 2.1 or later.\n");
744 goto fail;
745 }
746
747 if (!glamor_priv->is_core_profile &&
748 !epoxy_has_gl_extension("GL_ARB_texture_border_clamp")) {
749 ErrorF("GL_ARB_texture_border_clamp required\n");
750 goto fail;
751 }
752
753 if (!glamor_check_instruction_count(gl_version))
754 goto fail;
755
756 /* Glamor rendering assumes that platforms with GLSL 130+
757 * have instanced arrays, but this is not always the case.
758 * etnaviv offers GLSL 140 with OpenGL 2.1.
759 */
760 if (glamor_priv->glsl_version >= 130 &&
761 !epoxy_has_gl_extension("GL_ARB_instanced_arrays"))
762 glamor_priv->glsl_version = 120;
763 } else {
764 if (gl_version < 20) {
765 ErrorF("Require Open GLES2.0 or later.\n");
766 goto fail;
767 }
768
769 if (!epoxy_has_gl_extension("GL_EXT_texture_format_BGRA8888")) {
770 ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
771 goto fail;
772 }
773
774 if (!epoxy_has_gl_extension("GL_OES_texture_border_clamp")) {
775 ErrorF("GL_OES_texture_border_clamp required\n");
776 goto fail;
777 }
778 }
779
780 if (!epoxy_has_gl_extension("GL_ARB_vertex_array_object") &&
781 !epoxy_has_gl_extension("GL_OES_vertex_array_object")) {
782 ErrorF("GL_{ARB,OES}_vertex_array_object required\n");
783 goto fail;
784 }
785
786 glamor_priv->has_rw_pbo = FALSE;
787 if (!glamor_priv->is_gles)
788 glamor_priv->has_rw_pbo = TRUE;
789
790 glamor_priv->has_khr_debug = epoxy_has_gl_extension("GL_KHR_debug");
791 glamor_priv->has_pack_invert =
792 epoxy_has_gl_extension("GL_MESA_pack_invert");
793 glamor_priv->has_fbo_blit =
794 epoxy_has_gl_extension("GL_EXT_framebuffer_blit");
795 glamor_priv->has_map_buffer_range =
796 epoxy_has_gl_extension("GL_ARB_map_buffer_range") ||
797 epoxy_has_gl_extension("GL_EXT_map_buffer_range");
798 glamor_priv->has_buffer_storage =
799 epoxy_has_gl_extension("GL_ARB_buffer_storage");
800 glamor_priv->has_mesa_tile_raster_order =
801 epoxy_has_gl_extension("GL_MESA_tile_raster_order");
802 glamor_priv->has_nv_texture_barrier =
803 epoxy_has_gl_extension("GL_NV_texture_barrier");
804 glamor_priv->has_unpack_subimage =
805 !glamor_priv->is_gles ||
806 epoxy_gl_version() >= 30 ||
807 epoxy_has_gl_extension("GL_EXT_unpack_subimage");
808 glamor_priv->has_pack_subimage =
809 !glamor_priv->is_gles ||
810 epoxy_gl_version() >= 30 ||
811 epoxy_has_gl_extension("GL_NV_pack_subimage");
812 glamor_priv->has_dual_blend =
813 glamor_priv->glsl_version >= 130 &&
814 epoxy_has_gl_extension("GL_ARB_blend_func_extended");
815
816 glamor_priv->can_copyplane = (gl_version >= 30);
817
818 glamor_setup_debug_output(screen);
819
820 glamor_priv->use_quads = !glamor_priv->is_gles &&
821 !glamor_priv->is_core_profile;
822
823 /* Driver-specific hack: Avoid using GL_QUADS on VC4, where
824 * they'll be emulated more expensively than we can with our
825 * cached IB.
826 */
827 if (strstr((char *)glGetString(GL_VENDOR), "Broadcom") &&
828 strstr((char *)glGetString(GL_RENDERER), "VC4"))
829 glamor_priv->use_quads = FALSE;
830
831 glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glamor_priv->max_fbo_size);
832 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glamor_priv->max_fbo_size);
833 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
834 glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[0]);
835 glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[1]);
836 #ifdef MAX_FBO_SIZE
837 glamor_priv->max_fbo_size = MAX_FBO_SIZE;
838 #endif
839
840 glamor_priv->has_texture_swizzle =
841 (epoxy_has_gl_extension("GL_ARB_texture_swizzle") ||
842 (glamor_priv->is_gles && gl_version >= 30));
843
844 glamor_setup_formats(screen);
845
846 glamor_set_debug_level(&glamor_debug_level);
847
848 if (!glamor_font_init(screen))
849 goto fail;
850
851 glamor_priv->saved_procs.block_handler = screen->BlockHandler;
852 screen->BlockHandler = _glamor_block_handler;
853
854 if (!glamor_composite_glyphs_init(screen)) {
855 ErrorF("Failed to initialize composite masks\n");
856 goto fail;
857 }
858
859 glamor_priv->saved_procs.create_gc = screen->CreateGC;
860 screen->CreateGC = glamor_create_gc;
861
862 glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
863 screen->CreatePixmap = glamor_create_pixmap;
864
865 glamor_priv->saved_procs.get_spans = screen->GetSpans;
866 screen->GetSpans = glamor_get_spans;
867
868 glamor_priv->saved_procs.get_image = screen->GetImage;
869 screen->GetImage = glamor_get_image;
870
871 glamor_priv->saved_procs.change_window_attributes =
872 screen->ChangeWindowAttributes;
873 screen->ChangeWindowAttributes = glamor_change_window_attributes;
874
875 glamor_priv->saved_procs.copy_window = screen->CopyWindow;
876 screen->CopyWindow = glamor_copy_window;
877
878 glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion;
879 screen->BitmapToRegion = glamor_bitmap_to_region;
880
881 glamor_priv->saved_procs.composite = ps->Composite;
882 ps->Composite = glamor_composite;
883
884 glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
885 ps->Trapezoids = glamor_trapezoids;
886
887 glamor_priv->saved_procs.triangles = ps->Triangles;
888 ps->Triangles = glamor_triangles;
889
890 glamor_priv->saved_procs.addtraps = ps->AddTraps;
891 ps->AddTraps = glamor_add_traps;
892
893 glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
894 ps->CompositeRects = glamor_composite_rectangles;
895
896 glamor_priv->saved_procs.glyphs = ps->Glyphs;
897 ps->Glyphs = glamor_composite_glyphs;
898
899 glamor_init_vbo(screen);
900 glamor_init_gradient_shader(screen);
901 glamor_pixmap_init(screen);
902 glamor_sync_init(screen);
903
904 glamor_priv->screen = screen;
905
906 return TRUE;
907
908 fail:
909 /* Restore default CloseScreen and DestroyPixmap handlers */
910 screen->CloseScreen = glamor_priv->saved_procs.close_screen;
911 screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
912
913 free_glamor_private:
914 free(glamor_priv);
915 glamor_set_screen_private(screen, NULL);
916 return FALSE;
917 }
918
919 static void
glamor_release_screen_priv(ScreenPtr screen)920 glamor_release_screen_priv(ScreenPtr screen)
921 {
922 glamor_screen_private *glamor_priv;
923
924 glamor_priv = glamor_get_screen_private(screen);
925 glamor_fini_vbo(screen);
926 glamor_pixmap_fini(screen);
927 free(glamor_priv);
928
929 glamor_set_screen_private(screen, NULL);
930 }
931
932 Bool
glamor_close_screen(ScreenPtr screen)933 glamor_close_screen(ScreenPtr screen)
934 {
935 glamor_screen_private *glamor_priv;
936 PixmapPtr screen_pixmap;
937 PictureScreenPtr ps = GetPictureScreenIfSet(screen);
938
939 glamor_priv = glamor_get_screen_private(screen);
940 glamor_sync_close(screen);
941 glamor_composite_glyphs_fini(screen);
942 screen->CloseScreen = glamor_priv->saved_procs.close_screen;
943
944 screen->CreateGC = glamor_priv->saved_procs.create_gc;
945 screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
946 screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
947 screen->GetSpans = glamor_priv->saved_procs.get_spans;
948 screen->ChangeWindowAttributes =
949 glamor_priv->saved_procs.change_window_attributes;
950 screen->CopyWindow = glamor_priv->saved_procs.copy_window;
951 screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
952 screen->BlockHandler = glamor_priv->saved_procs.block_handler;
953
954 ps->Composite = glamor_priv->saved_procs.composite;
955 ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
956 ps->Triangles = glamor_priv->saved_procs.triangles;
957 ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
958 ps->Glyphs = glamor_priv->saved_procs.glyphs;
959
960 screen_pixmap = screen->GetScreenPixmap(screen);
961 glamor_pixmap_destroy_fbo(screen_pixmap);
962
963 glamor_release_screen_priv(screen);
964
965 return screen->CloseScreen(screen);
966 }
967
968 void
glamor_fini(ScreenPtr screen)969 glamor_fini(ScreenPtr screen)
970 {
971 /* Do nothing currently. */
972 }
973
974 void
glamor_enable_dri3(ScreenPtr screen)975 glamor_enable_dri3(ScreenPtr screen)
976 {
977 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
978
979 glamor_priv->dri3_enabled = TRUE;
980 }
981
982 Bool
glamor_supports_pixmap_import_export(ScreenPtr screen)983 glamor_supports_pixmap_import_export(ScreenPtr screen)
984 {
985 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
986
987 return glamor_priv->dri3_enabled;
988 }
989
990 _X_EXPORT void
glamor_set_drawable_modifiers_func(ScreenPtr screen,GetDrawableModifiersFuncPtr func)991 glamor_set_drawable_modifiers_func(ScreenPtr screen,
992 GetDrawableModifiersFuncPtr func)
993 {
994 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
995
996 glamor_priv->get_drawable_modifiers = func;
997 }
998
999 _X_EXPORT Bool
glamor_get_drawable_modifiers(DrawablePtr draw,uint32_t format,uint32_t * num_modifiers,uint64_t ** modifiers)1000 glamor_get_drawable_modifiers(DrawablePtr draw, uint32_t format,
1001 uint32_t *num_modifiers, uint64_t **modifiers)
1002 {
1003 struct glamor_screen_private *glamor_priv =
1004 glamor_get_screen_private(draw->pScreen);
1005
1006 if (glamor_priv->get_drawable_modifiers) {
1007 return glamor_priv->get_drawable_modifiers(draw, format,
1008 num_modifiers, modifiers);
1009 }
1010 *num_modifiers = 0;
1011 *modifiers = NULL;
1012 return TRUE;
1013 }
1014
1015 static int
_glamor_fds_from_pixmap(ScreenPtr screen,PixmapPtr pixmap,int * fds,uint32_t * strides,uint32_t * offsets,CARD32 * size,uint64_t * modifier)1016 _glamor_fds_from_pixmap(ScreenPtr screen, PixmapPtr pixmap, int *fds,
1017 uint32_t *strides, uint32_t *offsets,
1018 CARD32 *size, uint64_t *modifier)
1019 {
1020 glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
1021 glamor_screen_private *glamor_priv =
1022 glamor_get_screen_private(pixmap->drawable.pScreen);
1023
1024 if (!glamor_priv->dri3_enabled)
1025 return 0;
1026 switch (pixmap_priv->type) {
1027 case GLAMOR_TEXTURE_DRM:
1028 case GLAMOR_TEXTURE_ONLY:
1029 if (!glamor_pixmap_ensure_fbo(pixmap, 0))
1030 return 0;
1031
1032 if (modifier) {
1033 return glamor_egl_fds_from_pixmap(screen, pixmap, fds,
1034 strides, offsets,
1035 modifier);
1036 } else {
1037 CARD16 stride;
1038
1039 fds[0] = glamor_egl_fd_from_pixmap(screen, pixmap, &stride, size);
1040 strides[0] = stride;
1041
1042 return fds[0] >= 0;
1043 }
1044 default:
1045 break;
1046 }
1047 return 0;
1048 }
1049
1050 _X_EXPORT int
glamor_fds_from_pixmap(ScreenPtr screen,PixmapPtr pixmap,int * fds,uint32_t * strides,uint32_t * offsets,uint64_t * modifier)1051 glamor_fds_from_pixmap(ScreenPtr screen, PixmapPtr pixmap, int *fds,
1052 uint32_t *strides, uint32_t *offsets,
1053 uint64_t *modifier)
1054 {
1055 return _glamor_fds_from_pixmap(screen, pixmap, fds, strides, offsets,
1056 NULL, modifier);
1057 }
1058
1059 _X_EXPORT int
glamor_fd_from_pixmap(ScreenPtr screen,PixmapPtr pixmap,CARD16 * stride,CARD32 * size)1060 glamor_fd_from_pixmap(ScreenPtr screen,
1061 PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
1062 {
1063 int fd;
1064 int ret;
1065 uint32_t stride32;
1066
1067 ret = _glamor_fds_from_pixmap(screen, pixmap, &fd, &stride32, NULL, size,
1068 NULL);
1069 if (ret != 1)
1070 return -1;
1071
1072 *stride = stride32;
1073 return fd;
1074 }
1075
1076 _X_EXPORT int
glamor_shareable_fd_from_pixmap(ScreenPtr screen,PixmapPtr pixmap,CARD16 * stride,CARD32 * size)1077 glamor_shareable_fd_from_pixmap(ScreenPtr screen,
1078 PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
1079 {
1080 unsigned orig_usage_hint = pixmap->usage_hint;
1081 int ret;
1082
1083 /*
1084 * The actual difference between a sharable and non sharable buffer
1085 * is decided 4 call levels deep in glamor_make_pixmap_exportable()
1086 * based on pixmap->usage_hint == CREATE_PIXMAP_USAGE_SHARED
1087 * 2 of those calls are also exported API, so we cannot just add a flag.
1088 */
1089 pixmap->usage_hint = CREATE_PIXMAP_USAGE_SHARED;
1090
1091 ret = glamor_fd_from_pixmap(screen, pixmap, stride, size);
1092
1093 pixmap->usage_hint = orig_usage_hint;
1094 return ret;
1095 }
1096
1097 int
glamor_name_from_pixmap(PixmapPtr pixmap,CARD16 * stride,CARD32 * size)1098 glamor_name_from_pixmap(PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
1099 {
1100 glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
1101
1102 switch (pixmap_priv->type) {
1103 case GLAMOR_TEXTURE_DRM:
1104 case GLAMOR_TEXTURE_ONLY:
1105 if (!glamor_pixmap_ensure_fbo(pixmap, 0))
1106 return -1;
1107 return glamor_egl_fd_name_from_pixmap(pixmap->drawable.pScreen,
1108 pixmap, stride, size);
1109 default:
1110 break;
1111 }
1112 return -1;
1113 }
1114
1115 void
glamor_finish(ScreenPtr screen)1116 glamor_finish(ScreenPtr screen)
1117 {
1118 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
1119
1120 glamor_make_current(glamor_priv);
1121 glFinish();
1122
1123 glamor_priv->gl_synced = TRUE;
1124 }
1125
1126 void
glamor_pixmap_invalid(PixmapPtr pixmap)1127 glamor_pixmap_invalid(PixmapPtr pixmap)
1128 {
1129 glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
1130 glamor_screen_private *glamor_priv =
1131 glamor_get_screen_private(pixmap->drawable.pScreen);
1132
1133 pixmap_priv->gl_synced = FALSE;
1134 glamor_priv->gl_synced = FALSE;
1135 }
1136