Searched defs:outputTriangles (Results 1 – 1 of 1) sorted by relevance
74 … clip2tri::triangulate(const vector<vector<Point> > &inputPolygons, vector<Point> &outputTriangles, in triangulate()300 bool clip2tri::triangulateComplex(vector<Point> &outputTriangles, const Path &outline, in triangulateComplex()