xref: /OK3568_Linux_fs/kernel/drivers/gpu/arm/bifrost/mali_kbase_gpuprops_types.h (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1 /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
2 /*
3  *
4  * (C) COPYRIGHT 2011-2018, 2020-2021 ARM Limited. All rights reserved.
5  *
6  * This program is free software and is provided to you under the terms of the
7  * GNU General Public License version 2 as published by the Free Software
8  * Foundation, and any use by you of this program is subject to the terms
9  * of such GNU license.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, you can access it online at
18  * http://www.gnu.org/licenses/gpl-2.0.html.
19  *
20  */
21 
22 /**
23  * DOC: Base kernel property query APIs
24  */
25 
26 #ifndef _KBASE_GPUPROPS_TYPES_H_
27 #define _KBASE_GPUPROPS_TYPES_H_
28 
29 #include <uapi/gpu/arm/bifrost/mali_base_kernel.h>
30 
31 #define KBASE_GPU_SPEED_MHZ    123
32 #define KBASE_GPU_PC_SIZE_LOG2 24U
33 
34 struct kbase_gpuprops_regdump {
35 	u32 gpu_id;
36 	u32 l2_features;
37 	u32 l2_config;
38 	u32 l2_asn_hash[ASN_HASH_COUNT];
39 	u32 core_features;
40 	u32 tiler_features;
41 	u32 mem_features;
42 	u32 mmu_features;
43 	u32 as_present;
44 	u32 js_present;
45 	u32 thread_max_threads;
46 	u32 thread_max_workgroup_size;
47 	u32 thread_max_barrier_size;
48 	u32 thread_features;
49 	u32 thread_tls_alloc;
50 	u32 texture_features[BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS];
51 	u32 js_features[GPU_MAX_JOB_SLOTS];
52 	u32 shader_present_lo;
53 	u32 shader_present_hi;
54 	u32 tiler_present_lo;
55 	u32 tiler_present_hi;
56 	u32 l2_present_lo;
57 	u32 l2_present_hi;
58 	u32 stack_present_lo;
59 	u32 stack_present_hi;
60 	u32 coherency_features;
61 	u32 gpu_features_lo;
62 	u32 gpu_features_hi;
63 };
64 
65 /**
66  * struct kbase_current_config_regdump - Register dump for current resources
67  *                                       allocated to the GPU.
68  * @mem_features: Memory system features. Contains information about the
69  *                features of the memory system. Used here to get the L2 slice
70  *                count.
71  * @shader_present_lo: Shader core present bitmap. Low word.
72  * @shader_present_hi: Shader core present bitmap. High word.
73  * @l2_present_lo: L2 cache present bitmap. Low word.
74  * @l2_present_hi: L2 cache present bitmap. High word.
75  *
76  * Register dump structure used to store the resgisters data realated to the
77  * current resources allocated to the GPU.
78  */
79 struct kbase_current_config_regdump {
80 	u32 mem_features;
81 	u32 shader_present_lo;
82 	u32 shader_present_hi;
83 	u32 l2_present_lo;
84 	u32 l2_present_hi;
85 };
86 
87 struct kbase_gpu_cache_props {
88 	u8 associativity;
89 	u8 external_bus_width;
90 };
91 
92 struct kbase_gpu_mem_props {
93 	u8 core_group;
94 };
95 
96 struct kbase_gpu_mmu_props {
97 	u8 va_bits;
98 	u8 pa_bits;
99 };
100 
101 /**
102  * struct max_config_props - Properties based on the maximum resources
103  *                           available.
104  * @l2_slices: Maximum number of L2 slices that can be assinged to the GPU
105  *             during runtime.
106  * @padding:   Padding to a multiple of 64 bits.
107  * @core_mask: Largest core mask bitmap that can be assigned to the GPU during
108  *             runtime.
109  *
110  * Properties based on the maximum resources available (not necessarly
111  * allocated at that moment). Used to provide the maximum configuration to the
112  * userspace allowing the applications to allocate enough resources in case the
113  * real allocated resources change.
114  */
115 struct max_config_props {
116 	u8 l2_slices;
117 	u8 padding[3];
118 	u32 core_mask;
119 };
120 
121 /**
122  * struct curr_config_props - Properties based on the current resources
123  *                            allocated to the GPU.
124  * @l2_present:     Current L2 present bitmap that is allocated to the GPU.
125  * @shader_present: Current shader present bitmap that is allocated to the GPU.
126  * @num_cores:      Current number of shader cores allocated to the GPU.
127  * @l2_slices:      Current number of L2 slices allocated to the GPU.
128  * @update_needed:  Defines if it is necessary to re-read the registers to
129  *                  update the current allocated resources.
130  * @padding:        Padding to a multiple of 64 bits.
131  *
132  * Properties based on the current resource available. Used for operations with
133  * hardware interactions to avoid using userspace data that can be based on
134  * the maximum resource available.
135  */
136 struct curr_config_props {
137 	u64 l2_present;
138 	u64 shader_present;
139 	u16 num_cores;
140 	u8 l2_slices;
141 	bool update_needed;
142 	u8 padding[4];
143 };
144 
145 struct kbase_gpu_props {
146 	/* kernel-only properties */
147 	u8 num_cores;
148 	u8 num_core_groups;
149 	u8 num_address_spaces;
150 	u8 num_job_slots;
151 
152 	struct kbase_gpu_cache_props l2_props;
153 
154 	struct kbase_gpu_mem_props mem;
155 	struct kbase_gpu_mmu_props mmu;
156 
157 	/* Properties based on the current resource available */
158 	struct curr_config_props curr_config;
159 
160 	/* Properties based on the maximum resource available */
161 	struct max_config_props max_config;
162 
163 	/* Properties shared with userspace */
164 	struct base_gpu_props props;
165 
166 	u32 prop_buffer_size;
167 	void *prop_buffer;
168 };
169 
170 #endif				/* _KBASE_GPUPROPS_TYPES_H_ */
171