1 #include <mbgl/renderer/render_light.hpp>
2 
3 namespace mbgl {
4 
RenderLight(Immutable<style::Light::Impl> impl_)5 RenderLight::RenderLight(Immutable<style::Light::Impl> impl_)
6     : impl(std::move(impl_)),
7       transitioning(impl->properties.untransitioned()) {
8 }
9 
transition(const TransitionParameters & parameters)10 void RenderLight::transition(const TransitionParameters& parameters) {
11     transitioning = impl->properties.transitioned(parameters, std::move(transitioning));
12 }
13 
evaluate(const PropertyEvaluationParameters & parameters)14 void RenderLight::evaluate(const PropertyEvaluationParameters& parameters) {
15     evaluated = transitioning.evaluate(parameters);
16 }
17 
hasTransition() const18 bool RenderLight::hasTransition() const {
19     return transitioning.hasTransition();
20 }
21 
getEvaluated() const22 const EvaluatedLight& RenderLight::getEvaluated() const {
23     return evaluated;
24 }
25 
26 } // namespace mbgl
27