1 #include <mbgl/programs/fill_program.hpp>
2 #include <mbgl/renderer/image_atlas.hpp>
3 #include <mbgl/renderer/cross_faded_property_evaluator.hpp>
4 #include <mbgl/tile/tile_id.hpp>
5 #include <mbgl/map/transform_state.hpp>
6 
7 namespace mbgl {
8 
9 using namespace style;
10 
11 static_assert(sizeof(FillLayoutVertex) == 4, "expected FillLayoutVertex size");
12 
13 FillPatternUniforms::Values
values(mat4 matrix,Size framebufferSize,Size atlasSize,const ImagePosition & a,const ImagePosition & b,const Faded<std::string> & fading,const UnwrappedTileID & tileID,const TransformState & state)14 FillPatternUniforms::values(mat4 matrix,
15                             Size framebufferSize,
16                             Size atlasSize,
17                             const ImagePosition& a,
18                             const ImagePosition& b,
19                             const Faded<std::string>& fading,
20                             const UnwrappedTileID& tileID,
21                             const TransformState& state)
22 {
23     int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
24     int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
25     int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
26 
27     return FillPatternUniforms::Values {
28         uniforms::u_matrix::Value{ matrix },
29         uniforms::u_world::Value{ framebufferSize },
30         uniforms::u_texsize::Value{ atlasSize },
31         uniforms::u_pattern_tl_a::Value{ a.tl() },
32         uniforms::u_pattern_br_a::Value{ a.br() },
33         uniforms::u_pattern_tl_b::Value{ b.tl() },
34         uniforms::u_pattern_br_b::Value{ b.br() },
35         uniforms::u_pattern_size_a::Value{ a.displaySize() },
36         uniforms::u_pattern_size_b::Value{ b.displaySize() },
37         uniforms::u_scale_a::Value{ fading.fromScale },
38         uniforms::u_scale_b::Value{ fading.toScale },
39         uniforms::u_mix::Value{ fading.t },
40         uniforms::u_image::Value{ 0 },
41         uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
42         uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
43         uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
44     };
45 }
46 
47 } // namespace mbgl
48