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Searched defs:fragmentSource (Results 1 – 25 of 50) sorted by relevance

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/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/shaders/
H A Dshaders.cpp12 std::string fragmentSource(const ProgramParameters& parameters, const char* fragmentSource) { in fragmentSource() argument
20 std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource) { in programIdentifier()
H A Dbackground_pattern.cpp11 const char* background_pattern::fragmentSource = source() + 3663; member in mbgl::shaders::background_pattern
H A Dhillshade_prepare.cpp11 const char* hillshade_prepare::fragmentSource = source() + 32389; member in mbgl::shaders::hillshade_prepare
H A Dfill.cpp11 const char* fill::fragmentSource = source() + 18807; member in mbgl::shaders::fill
H A Dcircle.cpp11 const char* circle::fragmentSource = source() + 8663; member in mbgl::shaders::circle
H A Dextrusion_texture.cpp11 const char* extrusion_texture::fragmentSource = source() + 31963; member in mbgl::shaders::extrusion_texture
H A Dsymbol_sdf.cpp11 const char* symbol_sdf::fragmentSource = source() + 69382; member in mbgl::shaders::symbol_sdf
H A Dbackground.cpp11 const char* background::fragmentSource = source() + 2850; member in mbgl::shaders::background
H A Dhillshade.cpp11 const char* hillshade::fragmentSource = source() + 35108; member in mbgl::shaders::hillshade
H A Dheatmap_texture.cpp11 const char* heatmap_texture::fragmentSource = source() + 14102; member in mbgl::shaders::heatmap_texture
H A Ddebug.cpp11 const char* debug::fragmentSource = source() + 18028; member in mbgl::shaders::debug
H A Dcollision_circle.cpp11 const char* collision_circle::fragmentSource = source() + 16974; member in mbgl::shaders::collision_circle
H A Dclipping_mask.cpp11 const char* clipping_mask::fragmentSource = source() + 10742; member in mbgl::shaders::clipping_mask
H A Dfill_outline.cpp11 const char* fill_outline::fragmentSource = source() + 20180; member in mbgl::shaders::fill_outline
H A Dfill_extrusion_pattern.cpp11 const char* fill_extrusion_pattern::fragmentSource = source() + 30619; member in mbgl::shaders::fill_extrusion_pattern
H A Dline.cpp11 const char* line::fragmentSource = source() + 42206; member in mbgl::shaders::line
H A Draster.cpp11 const char* raster::fragmentSource = source() + 58203; member in mbgl::shaders::raster
H A Dline_pattern.cpp11 const char* line_pattern::fragmentSource = source() + 47787; member in mbgl::shaders::line_pattern
H A Dfill_pattern.cpp11 const char* fill_pattern::fragmentSource = source() + 23950; member in mbgl::shaders::fill_pattern
H A Dsymbol_icon.cpp11 const char* symbol_icon::fragmentSource = source() + 63011; member in mbgl::shaders::symbol_icon
H A Dfill_extrusion.cpp11 const char* fill_extrusion::fragmentSource = source() + 27694; member in mbgl::shaders::fill_extrusion
H A Dline_sdf.cpp11 const char* line_sdf::fragmentSource = source() + 55464; member in mbgl::shaders::line_sdf
H A Dfill_outline_pattern.cpp11 const char* fill_outline_pattern::fragmentSource = source() + 21901; member in mbgl::shaders::fill_outline_pattern
H A Dcollision_box.cpp11 const char* collision_box::fragmentSource = source() + 15249; member in mbgl::shaders::collision_box
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dprogram.hpp33 Program(Context& context, const std::string& vertexSource, const std::string& fragmentSource) in Program()
61 … const std::string fragmentSource = shaders::fragmentSource(programParameters, fragmentSource_); in createProgram() local

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