1 // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
2 
3 #include <mbgl/shaders/preludes.hpp>
4 #include <mbgl/shaders/source.hpp>
5 
6 namespace mbgl {
7 namespace shaders {
8 
9 const char* vertexPrelude = source() + 0;
10 const char* fragmentPrelude = source() + 2557;
11 
12 } // namespace shaders
13 } // namespace mbgl
14