Searched defs:allAttributeBindings (Results 1 – 13 of 13) sorted by relevance
112 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local159 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local
90 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local150 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local
80 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local179 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local
92 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local184 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local
60 const auto allAttributeBindings = program.computeAllAttributeBindings( in render() local
104 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local
89 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local
78 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local
103 const auto allAttributeBindings = programInstance.computeAllAttributeBindings( in render() local
76 …typename Attributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layout… in draw() local155 …typename Attributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layout… in draw() local
66 static uint32_t activeBindingCount(const typename Attributes::Bindings& allAttributeBindings) { in activeBindingCount()79 const typename Attributes::Bindings& allAttributeBindings, in draw()
304 static uint32_t activeBindingCount(const typename Attributes::Bindings& allAttributeBindings) { in activeBindingCount()317 const typename Attributes::Bindings& allAttributeBindings, in draw()
90 const auto allAttributeBindings = program.computeAllAttributeBindings( in finishRender() local