1 #include <mbgl/gl/uniform.hpp>
2 #include <mbgl/gl/gl.hpp>
3 #include <mbgl/util/color.hpp>
4 #include <mbgl/util/size.hpp>
5 #include <mbgl/util/convert.hpp>
6 
7 #include <memory>
8 
9 namespace mbgl {
10 namespace gl {
11 
uniformLocation(ProgramID id,const char * name)12 UniformLocation uniformLocation(ProgramID id, const char* name) {
13     return MBGL_CHECK_ERROR(glGetUniformLocation(id, name));
14 }
15 
16 template <>
bindUniform(UniformLocation location,const float & t)17 void bindUniform<float>(UniformLocation location, const float& t) {
18     MBGL_CHECK_ERROR(glUniform1f(location, t));
19 }
20 
21 template <>
bindUniform(UniformLocation location,const int32_t & t)22 void bindUniform<int32_t>(UniformLocation location, const int32_t& t) {
23     MBGL_CHECK_ERROR(glUniform1i(location, t));
24 }
25 
26 template <>
bindUniform(UniformLocation location,const std::array<float,2> & t)27 void bindUniform<std::array<float, 2>>(UniformLocation location, const std::array<float, 2>& t) {
28     MBGL_CHECK_ERROR(glUniform2fv(location, 1, t.data()));
29 }
30 
31 template <>
bindUniform(UniformLocation location,const std::array<float,3> & t)32 void bindUniform<std::array<float, 3>>(UniformLocation location, const std::array<float, 3>& t) {
33     MBGL_CHECK_ERROR(glUniform3fv(location, 1, t.data()));
34 }
35 
36 template <>
bindUniform(UniformLocation location,const std::array<float,4> & t)37 void bindUniform<std::array<float, 4>>(UniformLocation location, const std::array<float, 4>& t) {
38     MBGL_CHECK_ERROR(glUniform4fv(location, 1, t.data()));
39 }
40 
41 template <>
bindUniform(UniformLocation location,const std::array<double,4> & t)42 void bindUniform<std::array<double, 4>>(UniformLocation location, const std::array<double, 4>& t) {
43     MBGL_CHECK_ERROR(glUniformMatrix2fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
44 }
45 
46 template <>
bindUniform(UniformLocation location,const std::array<double,9> & t)47 void bindUniform<std::array<double, 9>>(UniformLocation location, const std::array<double, 9>& t) {
48     MBGL_CHECK_ERROR(glUniformMatrix3fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
49 }
50 
51 template <>
bindUniform(UniformLocation location,const std::array<double,16> & t)52 void bindUniform<std::array<double, 16>>(UniformLocation location, const std::array<double, 16>& t) {
53     MBGL_CHECK_ERROR(glUniformMatrix4fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
54 }
55 
56 
57 template <>
bindUniform(UniformLocation location,const bool & t)58 void bindUniform<bool>(UniformLocation location, const bool& t) {
59     return bindUniform(location, int32_t(t));
60 }
61 
62 template <>
bindUniform(UniformLocation location,const uint8_t & t)63 void bindUniform<uint8_t>(UniformLocation location, const uint8_t& t) {
64     bindUniform(location, int32_t(t));
65 }
66 
67 template <>
bindUniform(UniformLocation location,const Color & t)68 void bindUniform<Color>(UniformLocation location, const Color& t) {
69     bindUniform(location, std::array<float, 4> {{ t.r, t.g, t.b, t.a }});
70 }
71 
72 template <>
bindUniform(UniformLocation location,const Size & t)73 void bindUniform<Size>(UniformLocation location, const Size& t) {
74     bindUniform(location, util::convert<float>(std::array<uint32_t, 2> {{ t.width, t.height }}));
75 }
76 
77 template <>
bindUniform(UniformLocation location,const std::array<uint16_t,2> & t)78 void bindUniform<std::array<uint16_t, 2>>(UniformLocation location, const std::array<uint16_t, 2>& t) {
79     bindUniform(location, util::convert<float>(t));
80 }
81 
82 // Add more as needed.
83 
84 #ifndef NDEBUG
85 
activeUniforms(ProgramID id)86 ActiveUniforms activeUniforms(ProgramID id) {
87     ActiveUniforms active;
88 
89     GLint count;
90     GLint maxLength;
91     MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &count));
92     MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength));
93 
94     auto name = std::make_unique<GLchar[]>(maxLength);
95     GLsizei length;
96     GLint size;
97     GLenum type;
98     for (GLint index = 0; index < count; index++) {
99         MBGL_CHECK_ERROR(
100             glGetActiveUniform(id, index, maxLength, &length, &size, &type, name.get()));
101         active.emplace(
102             std::string{ name.get(), static_cast<size_t>(length) },
103             ActiveUniform{ static_cast<size_t>(size), static_cast<UniformDataType>(type) });
104     }
105 
106     return active;
107 }
108 
109 template <>
verifyUniform(const ActiveUniform & uniform)110 bool verifyUniform<float>(const ActiveUniform& uniform) {
111     assert(uniform.size == 1 && uniform.type == UniformDataType::Float);
112     return true;
113 }
114 
115 template <>
verifyUniform(const ActiveUniform & uniform)116 bool verifyUniform<std::array<float, 2>>(const ActiveUniform& uniform) {
117     assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec2);
118     return true;
119 }
120 
121 template <>
verifyUniform(const ActiveUniform & uniform)122 bool verifyUniform<std::array<float, 3>>(const ActiveUniform& uniform) {
123     assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec3);
124     return true;
125 }
126 
127 template <>
verifyUniform(const ActiveUniform & uniform)128 bool verifyUniform<std::array<double, 16>>(const ActiveUniform& uniform) {
129     assert(uniform.size == 1 && uniform.type == UniformDataType::FloatMat4);
130     return true;
131 }
132 
133 template <>
verifyUniform(const ActiveUniform & uniform)134 bool verifyUniform<bool>(const ActiveUniform& uniform) {
135     assert(uniform.size == 1 &&
136            (uniform.type == UniformDataType::Bool ||
137             uniform.type == UniformDataType::Int ||
138             uniform.type == UniformDataType::Float));
139     return true;
140 }
141 
142 template <>
verifyUniform(const ActiveUniform & uniform)143 bool verifyUniform<uint8_t>(const ActiveUniform& uniform) {
144     assert(uniform.size == 1 &&
145            (uniform.type == UniformDataType::Int ||
146             uniform.type == UniformDataType::Float ||
147             uniform.type == UniformDataType::Sampler2D));
148     return true;
149 }
150 
151 template <>
verifyUniform(const ActiveUniform & uniform)152 bool verifyUniform<Color>(const ActiveUniform& uniform) {
153     assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec4);
154     return true;
155 }
156 
157 template <>
verifyUniform(const ActiveUniform & uniform)158 bool verifyUniform<Size>(const ActiveUniform& uniform) {
159     assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec2);
160     return true;
161 }
162 
163 template <>
verifyUniform(const ActiveUniform & uniform)164 bool verifyUniform<std::array<uint16_t, 2>>(const ActiveUniform& uniform) {
165     assert(uniform.size == 1 &&
166            (uniform.type == UniformDataType::IntVec2 ||
167             uniform.type == UniformDataType::FloatVec2));
168     return true;
169 }
170 
171 // Add more as needed.
172 
173 #endif
174 
175 } // namespace gl
176 } // namespace mbgl
177