1 #include <mbgl/gl/uniform.hpp>
2 #include <mbgl/gl/gl.hpp>
3 #include <mbgl/util/color.hpp>
4 #include <mbgl/util/size.hpp>
5 #include <mbgl/util/convert.hpp>
6
7 #include <memory>
8
9 namespace mbgl {
10 namespace gl {
11
uniformLocation(ProgramID id,const char * name)12 UniformLocation uniformLocation(ProgramID id, const char* name) {
13 return MBGL_CHECK_ERROR(glGetUniformLocation(id, name));
14 }
15
16 template <>
bindUniform(UniformLocation location,const float & t)17 void bindUniform<float>(UniformLocation location, const float& t) {
18 MBGL_CHECK_ERROR(glUniform1f(location, t));
19 }
20
21 template <>
bindUniform(UniformLocation location,const int32_t & t)22 void bindUniform<int32_t>(UniformLocation location, const int32_t& t) {
23 MBGL_CHECK_ERROR(glUniform1i(location, t));
24 }
25
26 template <>
bindUniform(UniformLocation location,const std::array<float,2> & t)27 void bindUniform<std::array<float, 2>>(UniformLocation location, const std::array<float, 2>& t) {
28 MBGL_CHECK_ERROR(glUniform2fv(location, 1, t.data()));
29 }
30
31 template <>
bindUniform(UniformLocation location,const std::array<float,3> & t)32 void bindUniform<std::array<float, 3>>(UniformLocation location, const std::array<float, 3>& t) {
33 MBGL_CHECK_ERROR(glUniform3fv(location, 1, t.data()));
34 }
35
36 template <>
bindUniform(UniformLocation location,const std::array<float,4> & t)37 void bindUniform<std::array<float, 4>>(UniformLocation location, const std::array<float, 4>& t) {
38 MBGL_CHECK_ERROR(glUniform4fv(location, 1, t.data()));
39 }
40
41 template <>
bindUniform(UniformLocation location,const std::array<double,4> & t)42 void bindUniform<std::array<double, 4>>(UniformLocation location, const std::array<double, 4>& t) {
43 MBGL_CHECK_ERROR(glUniformMatrix2fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
44 }
45
46 template <>
bindUniform(UniformLocation location,const std::array<double,9> & t)47 void bindUniform<std::array<double, 9>>(UniformLocation location, const std::array<double, 9>& t) {
48 MBGL_CHECK_ERROR(glUniformMatrix3fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
49 }
50
51 template <>
bindUniform(UniformLocation location,const std::array<double,16> & t)52 void bindUniform<std::array<double, 16>>(UniformLocation location, const std::array<double, 16>& t) {
53 MBGL_CHECK_ERROR(glUniformMatrix4fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
54 }
55
56
57 template <>
bindUniform(UniformLocation location,const bool & t)58 void bindUniform<bool>(UniformLocation location, const bool& t) {
59 return bindUniform(location, int32_t(t));
60 }
61
62 template <>
bindUniform(UniformLocation location,const uint8_t & t)63 void bindUniform<uint8_t>(UniformLocation location, const uint8_t& t) {
64 bindUniform(location, int32_t(t));
65 }
66
67 template <>
bindUniform(UniformLocation location,const Color & t)68 void bindUniform<Color>(UniformLocation location, const Color& t) {
69 bindUniform(location, std::array<float, 4> {{ t.r, t.g, t.b, t.a }});
70 }
71
72 template <>
bindUniform(UniformLocation location,const Size & t)73 void bindUniform<Size>(UniformLocation location, const Size& t) {
74 bindUniform(location, util::convert<float>(std::array<uint32_t, 2> {{ t.width, t.height }}));
75 }
76
77 template <>
bindUniform(UniformLocation location,const std::array<uint16_t,2> & t)78 void bindUniform<std::array<uint16_t, 2>>(UniformLocation location, const std::array<uint16_t, 2>& t) {
79 bindUniform(location, util::convert<float>(t));
80 }
81
82 // Add more as needed.
83
84 #ifndef NDEBUG
85
activeUniforms(ProgramID id)86 ActiveUniforms activeUniforms(ProgramID id) {
87 ActiveUniforms active;
88
89 GLint count;
90 GLint maxLength;
91 MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &count));
92 MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength));
93
94 auto name = std::make_unique<GLchar[]>(maxLength);
95 GLsizei length;
96 GLint size;
97 GLenum type;
98 for (GLint index = 0; index < count; index++) {
99 MBGL_CHECK_ERROR(
100 glGetActiveUniform(id, index, maxLength, &length, &size, &type, name.get()));
101 active.emplace(
102 std::string{ name.get(), static_cast<size_t>(length) },
103 ActiveUniform{ static_cast<size_t>(size), static_cast<UniformDataType>(type) });
104 }
105
106 return active;
107 }
108
109 template <>
verifyUniform(const ActiveUniform & uniform)110 bool verifyUniform<float>(const ActiveUniform& uniform) {
111 assert(uniform.size == 1 && uniform.type == UniformDataType::Float);
112 return true;
113 }
114
115 template <>
verifyUniform(const ActiveUniform & uniform)116 bool verifyUniform<std::array<float, 2>>(const ActiveUniform& uniform) {
117 assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec2);
118 return true;
119 }
120
121 template <>
verifyUniform(const ActiveUniform & uniform)122 bool verifyUniform<std::array<float, 3>>(const ActiveUniform& uniform) {
123 assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec3);
124 return true;
125 }
126
127 template <>
verifyUniform(const ActiveUniform & uniform)128 bool verifyUniform<std::array<double, 16>>(const ActiveUniform& uniform) {
129 assert(uniform.size == 1 && uniform.type == UniformDataType::FloatMat4);
130 return true;
131 }
132
133 template <>
verifyUniform(const ActiveUniform & uniform)134 bool verifyUniform<bool>(const ActiveUniform& uniform) {
135 assert(uniform.size == 1 &&
136 (uniform.type == UniformDataType::Bool ||
137 uniform.type == UniformDataType::Int ||
138 uniform.type == UniformDataType::Float));
139 return true;
140 }
141
142 template <>
verifyUniform(const ActiveUniform & uniform)143 bool verifyUniform<uint8_t>(const ActiveUniform& uniform) {
144 assert(uniform.size == 1 &&
145 (uniform.type == UniformDataType::Int ||
146 uniform.type == UniformDataType::Float ||
147 uniform.type == UniformDataType::Sampler2D));
148 return true;
149 }
150
151 template <>
verifyUniform(const ActiveUniform & uniform)152 bool verifyUniform<Color>(const ActiveUniform& uniform) {
153 assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec4);
154 return true;
155 }
156
157 template <>
verifyUniform(const ActiveUniform & uniform)158 bool verifyUniform<Size>(const ActiveUniform& uniform) {
159 assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec2);
160 return true;
161 }
162
163 template <>
verifyUniform(const ActiveUniform & uniform)164 bool verifyUniform<std::array<uint16_t, 2>>(const ActiveUniform& uniform) {
165 assert(uniform.size == 1 &&
166 (uniform.type == UniformDataType::IntVec2 ||
167 uniform.type == UniformDataType::FloatVec2));
168 return true;
169 }
170
171 // Add more as needed.
172
173 #endif
174
175 } // namespace gl
176 } // namespace mbgl
177