#include "MsTypes.h" #include "utopia.h" MS_U32 UtopiaStrWaitCondition(MS_U32 u32ModuleID, MS_U32 u32Stage) { return UTOPIA_STATUS_SUCCESS; } MS_U32 UtopiaStrSendCondition(MS_U32 u32ModuleID, MS_U32 u32Stage) { return UTOPIA_STATUS_SUCCESS; }